us and sovs have strong early games and access to either fast medium armor or callins.
What is the strong sov early game if they often play with only 4 cons and 2 engies for like 15-20 minutes? Not even getting a single building for some reason.
Seeing this and more of this kind I think its not strong sovs early gameplay, it looks more of strong soviet players like Jesulin and Paul. Capable of playing with 1 fighting unit type vs 4 unit types.
From the start (or with 1CM) OKW has acces to 4 fighting units units plus mg callin from more than one commander. They are quite scaleable into mid and even late game, exept kubel.
So it looks like for those soviet players cons and engies are enough to play. And for OKW players sturms, volks, kubel, raketen, and mg are not enough. And they need flak and possibly other tech.
it just means that OKW now has many tough choices to make in the early-mid game, but have good compensation in the form of cheap, multiroll tiers, vet 5, and powerful late game units.
They feel a lot more like the back foot faction they are meant to be.
From the side (dont have OKW) it looks like its a tough choice of fat cats. Why they are back foot fraction if they open with 5 unit types vs 2? 5 units including 2 anti tank units\abilities and strong anti infantry at all range.