Lol, I wouldn't let you balance not even a billiard game.
Not really surprised here.
People in puberty doesn't really have much saying when it comes to allowing others to do stuff.
Posts: 17914 | Subs: 8
Lol, I wouldn't let you balance not even a billiard game.
Posts: 612
Fuel to Ammo conversion is very unfair?
therefore, the MP to Fuel in Soviet industry is immensely unfair?!!
Posts: 612
Lol, I wouldn't let you balance not even a billiard game.
Posts: 3552 | Subs: 2
Why spamming railway arty which will never hit a thing when you can convert, convert convert, build your blob and, in addition, place that arty officer in it with his abilities? I promise you, Ostruppen doctrine gren+pgren blob > CAS blob. But people will rather use the ostruppen for early map invasion.
If used correctly, this doctrine will start the same amount of whinings as CAS does.
Posts: 466 | Subs: 1
Converting fuel->muni isn't "100% efficient", it's way over 100% in terms of relative quantity of munitions. You don't have three times as much muni as fuel, but that's the ratio you get for the convert ability.
Regarding caches in terms of muni vs fuel as people were discussing above:
50 / 3 = 16.66 minutes for 1 fuel cache to generate 50 fuel
150 / 5 = 30 minutes for 1 munitions cache to generate 150 munitions
So fuel caches will generate munitions 1.8x faster than munitions caches will when using CAS doctrine. 50 fuel-> 83 munitions would be the "correct" ratio to make these even, however nobody would trade 50 fuel for 83 munitions because one is simply more valuable than the other. However, I think 120 munitions might be more fair for the conversion.
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