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Which Faction Is OP At Present & Why ?

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14 Apr 2015, 15:34 PM
#61
avatar of Jason

Posts: 82

jump backJump back to quoted post13 Apr 2015, 13:09 PMBurts
Soviets are the strongest faction, but i dont think they are OP. They are the strongest faction because alot of stuff they have is viable. Cons is viable, gaurds are viable, shocks are viable, t-34/85s are viable, is-2s are viable, T3 is viable (T4 is viable in 2v2+), M4C shermans are viable, T1, T2 is viable, penals are pretty good.


I also fail to see why soviets were balanced last patch, yet horribly OP this patch, because axis early game got buffed. (MG-42,sniper, raketenwerfer againts M3s). Democharges were nerfed as well, which is why they were balanecd last patch but need to removed this patch.


The only soviet unit that got buffed is gaurds....


This really is just fail logic..


Also shock troopers being OP is just WutFace If you have problems with gaurds, then that might be a problem but problem with shocks is just a massive L2P issue


Wait how do you fail to see? Okw got majorly nerfed (rightly due) but Ostheer go nerfed as well. = Deductions to blitz on panthers & tigers (making them slower and easier to surround now with their limited numbers.)
14 Apr 2015, 15:51 PM
#62
avatar of Alexzandvar

Posts: 4951 | Subs: 1



And yet before WFA it wasnt a problem. Fancy that.

Every faction blobs but Soviets just suck at it because conscripts dont scale worth a damn. They are the WORST at blobbing mid to late game of ALL the factions. Even Ost does it better when LMGs hit the field.

Having blob counters isnt a bad thing. The more the better. Every faction should have a PLETHORA of blob counters and punishment tools. Personally I would like to see the ISG and Packhowi BOTH be BETTER then the 120MM. They should be defacto blob destroying tools for the WFA where the EFA need MG buffs and Goliath for Ost. Man I want to see that come back.

Edit:

And if you dont want to hit a demo just add a sweeper to your precious Blob instead of mindlessly running it around without one.



Soviets don't suck at blobbing, cons are fine against pretty much everything except LMG obers, especially if you combine your conscripts with Guards or shocks.

I'm totally in favor of blob counters tho, but the demo charge is good but should be something every faction has not just soviets.
14 Apr 2015, 15:57 PM
#63
avatar of Burts

Posts: 1702

jump backJump back to quoted post14 Apr 2015, 15:34 PMJason


Wait how do you fail to see? Okw got majorly nerfed (rightly due) but Ostheer go nerfed as well. = Deductions to blitz on panthers & tigers (making them slower and easier to surround now with their limited numbers.)



Im sorry but what? The only OKW units that got a nerf was obersoldaten, and volksgrenadiers. The volksgrenadier was easily compensated by the raketenwerfer buff, and the ostheer blitz nerf is nothing compared to the MG-42 and sniper buffs which considerably buffed the ostheer early game to a more reasonable level.

I don't know, but in my opinion the nerf to B4 alone makes alot more axis strategies viable in 2v2+
14 Apr 2015, 15:58 PM
#64
avatar of WingZero

Posts: 1484

Brits are OP!!!
14 Apr 2015, 16:08 PM
#65
avatar of Jason

Posts: 82

jump backJump back to quoted post14 Apr 2015, 15:57 PMBurts



Im sorry but what? The only OKW units that got a nerf was obersoldaten, and volksgrenadiers. The volksgrenadier was easily compensated by the raketenwerfer buff, and the ostheer blitz nerf is nothing compared to the MG-42 and sniper buffs which considerably buffed the ostheer early game to a more reasonable level.

I don't know, but in my opinion the nerf to B4 alone makes alot more axis strategies viable in 2v2+


Wow what raketenwerfer compensates for volksgrenadiers? They're only useful when garrisoned in buildings, otherwise they are killed first sight. And panthers/tigers blitz was a considerable nerf, especially given Panthers cost 175 fuel and go up against hoards of T-34's.
14 Apr 2015, 16:10 PM
#66
avatar of Burts

Posts: 1702

jump backJump back to quoted post14 Apr 2015, 16:08 PMJason


Wow what raketenwerfer compensates for volksgrenadiers? They're only useful when garrisoned in buildings, otherwise they're killed at first sight. And panthers/tigers blitz was a considerable nerf, especially given Panthers cost 175 fuel.



FailFish
14 Apr 2015, 16:11 PM
#67
avatar of Jason

Posts: 82

jump backJump back to quoted post14 Apr 2015, 16:10 PMBurts



FailFish


Yea whatever flop.
14 Apr 2015, 16:34 PM
#68
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

jump backJump back to quoted post14 Apr 2015, 11:12 AMBurts
I dont understand why people cry over shock troops so much.

They are as durable as 9 conscript models, and their DPS is lower at close range and significantly lower than thompson paratroopers, which are 50 mp less expensive than shocks.

They do no damage at mid and long range, while LMGs and HMGs partially negate their armor bonus, with flamers negating them completely...

Not to mention prostheer sniper


Also what is wrong with blobbing? People here seem to really hate many strats to be viable and only want 1 strat to be viable = combined arms. Spam and combined arms shouldn't be forced, both should be viable and both are currently viable. Both have their cons and pros.

Blobbing is a skill. Forcing 2 to 1 engagements is skill. When your opponent has his troops disorganized, spread out in the entire map, blobbing is the right thing to do, obviously.

People seem to think that blobbing takes no skill but spreading out your troops in a disorganized fashion and sending them 1 at a time is great skill...

Thing about blobbing, 6 well microed squads in green cover or even yellow cover, WILL always beat a blob of 6 squads that are not microed. But from what i understand, coh 2 has too high skill cap and that needs to be decreased

Spam is a key thing in ANY rts game.


Complain about stale meta = bad
Complain about Lenny trying to do something not meta like spamming 8 cons = bad
Sprice blobing zooks (he is like the only person to use bazookas)= bad
Non meta cheese strats = bad

?????


well put. agree 100%.
14 Apr 2015, 16:51 PM
#69
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post14 Apr 2015, 15:34 PMJason


Wait how do you fail to see? Okw got majorly nerfed (rightly due) but Ostheer go nerfed as well. = Deductions to blitz on panthers & tigers (making them slower and easier to surround now with their limited numbers.)

That HMG, pio, sniper and 222 changes nerfed the shit out of ost indeed. :lolol:
14 Apr 2015, 19:23 PM
#70
avatar of Unshavenbackman

Posts: 680

As long as there is 4000 players online balance isnt a issue. Matchmaking is where its at.

Dead game.
14 Apr 2015, 21:37 PM
#71
avatar of Bulgakov

Posts: 987

jump backJump back to quoted post14 Apr 2015, 11:12 AMBurts
I dont understand why people cry over shock troops so much.

They are as durable as 9 conscript models, and their DPS is lower at close range and significantly lower than thompson paratroopers, which are 50 mp less expensive than shocks.

They do no damage at mid and long range, while LMGs and HMGs partially negate their armor bonus, with flamers negating them completely...

Not to mention prostheer sniper


Also what is wrong with blobbing? People here seem to really hate many strats to be viable and only want 1 strat to be viable = combined arms. Spam and combined arms shouldn't be forced, both should be viable and both are currently viable. Both have their cons and pros.

Blobbing is a skill. Forcing 2 to 1 engagements is skill. When your opponent has his troops disorganized, spread out in the entire map, blobbing is the right thing to do, obviously.

People seem to think that blobbing takes no skill but spreading out your troops in a disorganized fashion and sending them 1 at a time is great skill...

Thing about blobbing, 6 well microed squads in green cover or even yellow cover, WILL always beat a blob of 6 squads that are not microed. But from what i understand, coh 2 has too high skill cap and that needs to be decreased

Spam is a key thing in ANY rts game.


Complain about stale meta = bad
Complain about Lenny trying to do something not meta like spamming 8 cons = bad
Sprice blobing zooks (he is like the only person to use bazookas)= bad
Non meta cheese strats = bad

?????


ANd I quote Burts, master of RTS enjoyability

"Blobbing is a skill
Blobbing is a skill
Blobbing is a skill
Blobbing is a skill
Blobbing is a skill"



Burts, CoH1 was the first game to really end blobbing and to introduce amazing exciting new dynamics. The second design team fckd it up with the Brits and Panzer Elite but for a while it was amazing. Possibly you never played and don't know. In any case:

Blobbing isn't a skill.
14 Apr 2015, 21:38 PM
#72
avatar of Bulgakov

Posts: 987

jump backJump back to quoted post14 Apr 2015, 11:12 AMBurts



Also what is wrong with blobbing? .

Blobbing is a skill.


Thing about blobbing, 6 well microed squads in green cover or even yellow cover, WILL always beat a blob of 6 squads that are not microed. But from what i understand, coh 2 has too high skill cap and that needs to be decreased

Spam is a key thing in ANY rts game.

?????


And I quote Burts, master of RTS enjoyability

"Blobbing is a skill
Blobbing is a skill
Blobbing is a skill
Blobbing is a skill
Blobbing is a skill"



Burts, CoH1 was the first game to really end blobbing and to introduce amazing, exciting new dynamics. The second design team fckd it up with the Brits and Panzer Elite but for a while it was amazing. Possibly you never played and don't know. CoH2 could be a glorious strategy game... Currently it is not :(

In any case:

Blobbing isn't a skill.

You should have said "Spamming is a key skill in any boring, typical, unoriginal and difficult to enjoy RTS game" spam/blob games are bad games.
14 Apr 2015, 21:57 PM
#73
avatar of LUCKBAR

Posts: 15

how right you are. i hope anyone in balancing team reminds your words. coh1 is amazing, coh2 had the potencial but is only reduced to blobs and call in tanks.. very friendly for beginners and makes them sell copies. i guess thats the only thing they are interested in.



And I quote Burts, master of RTS enjoyability

"Blobbing is a skill
Blobbing is a skill
Blobbing is a skill
Blobbing is a skill
Blobbing is a skill"



Burts, CoH1 was the first game to really end blobbing and to introduce amazing, exciting new dynamics. The second design team fckd it up with the Brits and Panzer Elite but for a while it was amazing. Possibly you never played and don't know. CoH2 could be a glorious strategy game... Currently it is not :(

In any case:

Blobbing isn't a skill.

You should have said "Spamming is a key skill in any boring, typical, unoriginal and difficult to enjoy RTS game" spam/blob games are bad games.
14 Apr 2015, 22:50 PM
#74
avatar of Aerohank

Posts: 2693 | Subs: 1

jump backJump back to quoted post14 Apr 2015, 11:12 AMBurts
I dont understand why people cry over shock troops so much.

They are as durable as 9 conscript models, and their DPS is lower at close range and significantly lower than thompson paratroopers, which are 50 mp less expensive than shocks.

They do no damage at mid and long range, while LMGs and HMGs partially negate their armor bonus, with flamers negating them completely...

Not to mention prostheer sniper


I'm too tired to write something very coherent, but here it goes: The problem with Shock troopers is that they are too easy to use. They are too effective at just charging straight into enemy fire and forcing retreats.

They are very durable.They are as durable as nearly 10 conscripts (more than 9, they have 1.5 armor but don't have the bullet magnetism of conscripts who have a >1 received accuracy modifier). Their high model count leads to low probability of model sniping as you see with charging Panzergrenadiers.

But more importantly, they deliver their devastating DPS at a range where cover bonuses do not apply anymore. Why is this a problem? Well, with the abundance of yellow cover from the midgame onward (Even a simple pineapple grenade creates enough yellow cover for a whole squad!), you will often take a lot less damage on the approach with shocktroopers eventhough you are charging over open ground. This is because you get the full benefit of yellow crater cover whilst charging. So all your opponents fancy long range DPS is severely reduced. The shock troopers close range DPS however, is not.
15 Apr 2015, 01:03 AM
#75
avatar of Strummingbird
Honorary Member Badge

Posts: 952 | Subs: 1


Blobbing isn't a skill.


Blobbing is just a way of tackling a problem, nothing more- there's nothing inherently more wrong about blobbing than splitting squads from a video-gaming perspective, when the situation demands it. If the enemy doesn't have the composition and preparation to deal with a blob, doing so to exploit his weakness is fair enough... even if it's aesthetically unappealing and not historical.
15 Apr 2015, 02:14 AM
#76
avatar of IGOR

Posts: 228

jump backJump back to quoted post13 Apr 2015, 11:49 AMPorygon
Garden Guard Motor and Guard ISU, A move and click2Win.

Soviet is easy like Garden.
you little axi fanboy... ISU is no longer a problem and u still crying.
15 Apr 2015, 07:38 AM
#77
avatar of JohnnyB

Posts: 2396 | Subs: 1

jump backJump back to quoted post14 Apr 2015, 15:57 PMBurts



Im sorry but what? The only OKW units that got a nerf was obersoldaten, and volksgrenadiers. The volksgrenadier was easily compensated by the raketenwerfer buff, and the ostheer blitz nerf is nothing compared to the MG-42 and sniper buffs which considerably buffed the ostheer early game to a more reasonable level.

I don't know, but in my opinion the nerf to B4 alone makes alot more axis strategies viable in 2v2+


Related to OPness, both soviet and okw received aprox. the same amount of nerfs. The only difference is that Soviets have more choices than OKW has. So, while OKW lost it's OPness through these nerfs, Soviets didn't, which made them the OP faction of the moment. And they are an OP cake right now, with a nice candy on top which is called Tank Hunters doctrine.
15 Apr 2015, 07:40 AM
#78
avatar of JohnnyB

Posts: 2396 | Subs: 1



I'm too tired to write something very coherent, but here it goes: The problem with Shock troopers is that they are too easy to use. They are too effective at just charging straight into enemy fire and forcing retreats.

They are very durable.They are as durable as nearly 10 conscripts (more than 9, they have 1.5 armor but don't have the bullet magnetism of conscripts who have a >1 received accuracy modifier). Their high model count leads to low probability of model sniping as you see with charging Panzergrenadiers.

But more importantly, they deliver their devastating DPS at a range where cover bonuses do not apply anymore. Why is this a problem? Well, with the abundance of yellow cover from the midgame onward (Even a simple pineapple grenade creates enough yellow cover for a whole squad!), you will often take a lot less damage on the approach with shocktroopers eventhough you are charging over open ground. This is because you get the full benefit of yellow crater cover whilst charging. So all your opponents fancy long range DPS is severely reduced. The shock troopers close range DPS however, is not.


And every time I said Shocks are overperforming untill now, I was called a nazi fanboy. Nice.
15 Apr 2015, 09:27 AM
#79
avatar of Porygon

Posts: 2779

jump backJump back to quoted post15 Apr 2015, 02:14 AMIGOR
you little axi fanboy... ISU is no longer a problem and u still crying.


It is not crying, moron, it is my feeling of playing Allies myself. :facepalm:
15 Apr 2015, 10:32 AM
#80
avatar of Bulgakov

Posts: 987



Blobbing is just a way of tackling a problem, nothing more- there's nothing inherently more wrong about blobbing than splitting squads from a video-gaming perspective, when the situation demands it. If the enemy doesn't have the composition and preparation to deal with a blob, doing so to exploit his weakness is fair enough... even if it's aesthetically unappealing and not historical.


I agree, it is one way of playing the game to achieve a result. I didn't say it wasn't. Do you agree blobbing isn't a skill or are you with Burts?



I'm not criticising players just for doing it. I'm criticising the game's design.


I would love to play a CoH2 that:

A) Presents valid and enjoyable options that make blobbing less appealing
B) Punishes blobbing 4-8 units together. (negative zeal / larger maps / whatever)



Considering the current state of the game, I understand why some players lump their units into one derp-ball and splurge them around the map. There are players who will find every possible advantage (remembering Lenny's sandbag spam... "if it's in the game, it's not abuse, lolz")

I'm hoping enough people in the community will reconsider and start asking for a change. A change that promotes a higher level of gameplay.


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