Contradiction:
Everybody say that COH1 was a better game than COH2. Everybody say that they hate blobs. Yet COH1 had the most nasty blobs I can remember, and punishible by so few things unlike in COH2.
Examples:
1. Paras blob. The most solid infantry in game so they could engage the best axis infantry especially if they were vetted. With upgrades, no escape for vehicles. With fire up, let's not forget = they didn't care about HMGs.
2. Ranger blob. They could eat a structure in a matter of seconds. Verry nasty on vehicles. With upgrade, verry nasty on infantry too. With fire up, too.
3. British blob. Different upgrades fro AI to Piats. With all upgrades, untouchable by vehicles or infantry. With officers, the one and only blob of doom.
4. Grenadiers blob. Verry solid, different upgrades from AI to AT. With medical bunkers and zeal from terror doctrine = prepare for the army of ants. No matter how manny you kill, they will overrun you.
5. The fragile but so lethal PE blob. STG upgrade? All infantry should run like hell. Shreck upgrade? British, don't build anything. It's in vain.
The only anti-blob weapon that was truly effective was the german nebelwerfer because of 2 features:
1. Rockets would supress every infantry squad on a huge area at the moment of impact;
2. The rockets had an incendiary effect, so if you forgot the squads there supressed, they would have burned like mice. So you needed to hit the retreat button.
Maybe we should have more weapons like nebelwerfers in game. Relic made a little try with the pack howie and OKW leigh but it's barely perceptible in game. That would be a nice feature for PZWerfer for instance which is soooo shity. Not burning rockets, but at least supression. Every faction needs a weapon old nebelwerfer style. Maybe this would discourage blobs.
These are my 2 cents. Still I want to conclude that COH2 blobs < COH1 blobs in my opinion therefore I don't find COH2 blobs so disturbing.
People call blob anything that beat them. 2, 3 or 4 squads spread or not doesn't matter in fact. People prefers to say it was a blob and he played better but there is nothing he can do vs a blob.
I think the skill level in Coh2 is far lower than in Coh1, simply because Relic made really clear they wanted it that way and removed a lot of natural counter to low skill mechanisms such as blob.
You cannot play sneaky, you cannot rely on high risk / high reward units to base your strategy because it would suppose to be a way to quickly seal the fate a match. And this, Relic doesn't want it, Relic wants match that goes to end CP units and wants those end CP units being able to reverse the fate of a match. This is the reality of the game today.
Peoples want to debuff Blobs, but it is never going to happen because Blob is a concept without a clear definition.
When, during a match, I decide to monumentally blob my units to push in a strategic point. What, apart from my idea of what a blob is, define the blob? Who can say, apart from reading in my mind, how many units I decide to use to do so? 2, 3, 4?.
And why should I be debuffed for that? We all blob spontaneously during a match when the situation requires it, why should we be debuffed for that?. what people want is to debuff people playing blob as a global strategy all games long.
The only way to tone down strategic blobs efficiency but saving spontaneous tactical blobs is for Relic to set back those mechanisms and re-increase the general skill level require to play the game.