The problem with SHOCKS is....
Posts: 99
Smoke ability negates MG's or even flack HT (which dies to small-arms fire fast btw).
Sniper is nice in theory, but even at max range is run off fast and has to retreat or evaporate instantly.
Early game domination via SHOCKS is easy, holding map thereafter is even easier. They're just so durable. Good luck pushing them out. OKW especially struggle. All counters come far too late. Counters that exist aren't adequate or precarious at best.
-I'd remove smoke ability all together, or make it a late vet ability.
-Flack HT should get a armor buff so that small arms fire is less of an issue. That, or make it kill faster.
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The problem with SHOCKS is....
nonexistent.
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altho i'd like to see them have AT nades
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oh wait..
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Anyway: you can always use attack ground with Flah HT. Problem solved.
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Shocks just remind players of the early days of COH 2 when Pgrens had the same amount of armor and you had to think about how to deal with them before they ate up your conscripts
And when the Artillery Officer had more armour than all of them. But just him, not the other guys with him. Goooooooooood times.
Oh yeah, and Shocks are fine.
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Kubel, HMGs, sniper and a dose of L2P.
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90% of the problems are between the chair and the keyboard ^^
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