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Removed map from autopool

10 Apr 2015, 13:38 PM
#1
avatar of broodwarjc

Posts: 824

Wolf's Lair was removed from auto-match map pool. Cynthia on COH forums.

On a related note Relic also thanks us for doing their testing for them, because clearly their testing team is so talented they can't be bothered with testing some random noob's custom map. <444>_<444>
10 Apr 2015, 13:39 PM
#2
avatar of BartonPL

Posts: 2807 | Subs: 6

what map is dat? i have russian version of the game so can't read a shiet :snfBarton:
10 Apr 2015, 14:04 PM
#3
avatar of broodwarjc

Posts: 824

what map is dat? i have russian version of the game so can't read a shiet :snfBarton:


It is the one with the dense forest and all the bunkers. It was a community created that came with the last patch, they also reduced the map vetos from 5 to 4. :(
10 Apr 2015, 14:30 PM
#5
avatar of BartonPL

Posts: 2807 | Subs: 6

well, they should fix or remove this Spanky map (whats it called?) cuz it has a lot of mfences that are annoying + some are some on points
10 Apr 2015, 14:32 PM
#6
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

Flame post invised

Back to topic.
10 Apr 2015, 14:39 PM
#7
avatar of broodwarjc

Posts: 824

well, they should fix or remove this Spanky map (whats it called?) cuz it has a lot of mfences that are annoying + some are some on points


In case you were wondering, they removed the map because on one of the spawning points the USF base is too close to the spawn route for USF vehicles and it traps ALL of your vehicles trying to enter the game behind the base.
10 Apr 2015, 14:42 PM
#8
avatar of Ace of Swords

Posts: 219

Im speechless, and then one even tries to defend relic...
10 Apr 2015, 15:18 PM
#9
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

well, they should fix or remove this Spanky map (whats it called?) cuz it has a lot of mfences that are annoying + some are some on points


Einhoven?
10 Apr 2015, 15:50 PM
#10
avatar of Kothre

Posts: 431

All they really needed to do was fix the USF base trapping vehicles. Kind of reminds me of the time they added in a custom map (Lemberg Fall if I remember correctly) that had resource points that were bugged and gave way higher resources than they were supposed to. I don't know how they don't catch these things.
10 Apr 2015, 15:54 PM
#12
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

Further flamepost by Porygon invised

Back to topic
10 Apr 2015, 15:57 PM
#13
avatar of Porygon

Posts: 2779

Further flamepost by Porygon invised

Back to topic


What is your definition of flame?
You are fine with bridge campfest, artyfest in automatch?

Dafug
10 Apr 2015, 16:18 PM
#14
avatar of Nathanm465

Posts: 204

Permanently Banned
well, they should fix or remove this Spanky map (whats it called?) cuz it has a lot of mfences that are annoying + some are some on points


Yeah that and they should get the name right, it's Eindhoven not Einhoven.
10 Apr 2015, 16:26 PM
#15
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

jump backJump back to quoted post10 Apr 2015, 15:57 PMPorygon


What is your definition of flame?
You are fine with bridge campfest, artyfest in automatch?

Dafug


See your inbox :)

"Dafug"
10 Apr 2015, 16:31 PM
#16
avatar of Porygon

Posts: 2779



See your inbox :)

"Dafug"


Fine, I shut up. :foreveralone:
10 Apr 2015, 17:07 PM
#17
avatar of Burts

Posts: 1702

Aside from USF stuff being stuck on the map, the map was horribly broken. Long, and very narrow pathways, with absolutely no opportunity for flanks. It just wasn't a good map to begin with.
10 Apr 2015, 17:27 PM
#18
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

but but... all the QA...

:facepalm: x100
10 Apr 2015, 17:32 PM
#19
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

I'll miss the 5 vetoes :/
10 Apr 2015, 21:32 PM
#20
avatar of broodwarjc

Posts: 824

I'll miss the 5 vetoes :/


Yeah that is my biggest disappointment with the change.
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