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British Faction, what do you want to see?

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12 Apr 2015, 11:04 AM
#121
avatar of dasheepeh

Posts: 2115 | Subs: 1

jump backJump back to quoted post11 Apr 2015, 17:23 PMKatitof

As long as the effects of any officer type of unit will affect infantry in whatever way, there will be blobbing.


RUN FOR YOUR LIVES, OSTHEER OFFICER
Hux
12 Apr 2015, 12:46 PM
#122
avatar of Hux
Patrion 14

Posts: 505

The 'Gimmick' of this faction should be based around rewarding combined arms (he says...) I'd like to see something like a small Bren squad that is similar in squishiness to Pathfinders but with like half the ability of MGs to supress (maybe as a muni based ability) that can be used in conjunction with mainline infantry to push on enemy positions.

In fact I'd actively discourage turtling by making this unit vulnerable to indirect fire or something similar.

If this faction gets any kind of early T1/T0 light vehicle it should remain purely for recon purposes or if it does have offensive capabilities, similar to that of the bike in VCoH, although if this wasnt the Carrier I dont know what it could be... maybe like a Dingo, Ironside or a staff car?
12 Apr 2015, 13:02 PM
#123
avatar of chipwreckt

Posts: 732

I would like to see more allied blobs that insta flamecrit + only call-in tanks, backed with some super strong offmap arty! And pls some more EXPLOSIONS!!!!
12 Apr 2015, 16:35 PM
#124
avatar of Tones

Posts: 15

Back to that SAS jeep idea. Maybe commandos in the jeep are allowed to exit (disembark like with HTs) but one model stays behind to man a mounted MG (limited cone of fire, not sure about any suppression, and no longer mobile until the units re-enter). If the disembarked models all (must be all) get killed, the last man in the jeep can flee but not "abandon" the jeep and keep it as wreckage so there won't be a bunch of re-crewed jeeps flying around. Haven't thought much further about the mechanism behind that though...

Should be relatively light infantry and nothing uber like previous obers
12 Apr 2015, 17:22 PM
#125
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
Brits should function like the ostheer. Require combined arms, unlike the WFA that can just spam infantry into tanks.

And enough with the 17 pounder being like the pak43 suggestions. It wasn't.
12 Apr 2015, 17:38 PM
#126
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

And enough with the 17 pounder being like the pak43 suggestions. It wasn't.

Well, to be fair, I'm pretty sure the B-4 howitzer in real life also could in fact actually hit things from farther away instead of only being built behind the frontline. So I wouldn't put the concept past Relic.
12 Apr 2015, 17:41 PM
#127
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
jump backJump back to quoted post12 Apr 2015, 17:38 PMVuther

Well, to be fair, I'm pretty sure the B-4 howitzer in real life also could in fact actually hit things from farther away instead of only being built behind the frontline. So I wouldn't put the concept past Relic.


Well uh yes...Isn't that obvious for everything? Everythings effective range in this game has been shortened dramatically compared to the real life version.
12 Apr 2015, 17:45 PM
#128
avatar of Burts

Posts: 1702

Brits should function like the ostheer. Require combined arms, unlike the WFA that can just spam infantry into tanks.

And enough with the 17 pounder being like the pak43 suggestions. It wasn't.




Hmm? The 17 pdr with APDS was even marginally better than the 88mm L/71. I put my bets on the 17 pdr being a static at gun like the pak-43.
12 Apr 2015, 17:46 PM
#129
avatar of Vuther
Senior Moderator Badge

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Well uh yes...Isn't that obvious for everything? Everythings effective range in this game has been shortened dramatically compared to the real life version.

Yeah, but it really doesn't make much sense for the gianter howitzer to be less accurate at max range than the smaller one.

Of course, a large part of that "accuracy" is that the smaller ones can fire many more shells at once to actually hit things when the gianter one either hits or (probably) misses at max range 'cause game balance, but you get what I'm saying.
12 Apr 2015, 17:56 PM
#130
avatar of Alexzandvar

Posts: 4951 | Subs: 1

I like how half the posts in this thread are "gibe blob faction huehuehuehue". I want to see Brits have 4 man squads, but have lots and lots of blob counters. This means plentiful suppression, lots of artillery and indirect fire, and good play required to utilize the plentiful support weapons together.

The tanks should be rare but effective.
12 Apr 2015, 18:00 PM
#131
avatar of Katitof

Posts: 17914 | Subs: 8

I want to see Brits have 4 man squads, but have lots and lots of blob counters.

As long as ost sniper exist and axis weapons are balanced to fight 5-6 men squads, you won't see that.
Unless you want to see 4 men with 2 armor squads as base infantry and extremely strong sniper counter.
12 Apr 2015, 18:02 PM
#132
avatar of Vuther
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Posts: 3103 | Subs: 1

VickersVickersVickersVickersVickers

^^Really though you kinda described Wehrmacht except with more artillery, so I'd doubt it'll turn out to be exactly like that.
12 Apr 2015, 18:03 PM
#133
avatar of Alexzandvar

Posts: 4951 | Subs: 1

jump backJump back to quoted post12 Apr 2015, 18:00 PMKatitof

As long as ost sniper exist and axis weapons are balanced to fight 5-6 men squads, you won't see that.
Unless you want to see 4 men with 2 armor squads as base infantry and extremely strong sniper counter.


That's why they should have lots of support weapons in order to make up for the lower infantry capacity. Not to mention it's not like Allies don't have 4 man squads and Axis doesn't have all 4 men squads.

Poor Soviets, made utterly irrelevant as they were meant to fight 4 man squads but are fighting 5 men Volks :foreveralone:
12 Apr 2015, 18:03 PM
#134
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
jump backJump back to quoted post12 Apr 2015, 17:46 PMVuther

Yeah, but it really doesn't make much sense for the gianter howitzer to be less accurate at max range than the smaller one.

Of course, a large part of that "accuracy" is that the smaller ones can fire many more shells at once to actually hit things when the gianter one either hits or (probably) misses at max range 'cause game balance, but you get what I'm saying.

Theres a lot of things that don't make sense for the sake of balance. Like jacksons and su85s outranging tigers and king tigers, or t34s costing so much fuel, etc.
12 Apr 2015, 18:07 PM
#135
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
jump backJump back to quoted post12 Apr 2015, 17:45 PMBurts




Hmm? The 17 pdr with APDS was even marginally better than the 88mm L/71. I put my bets on the 17 pdr being a static at gun like the pak-43.

While that is true, that is only with the apds rounds. The standard rounds were comparable in penetration to the pak 40. Thats why the 17 pounder should be more like a pak40 clone with its vet 1 ability being APDS rounds like that of the jacksons, but not do 240 damage. I want no emplacement centered bullshit faction design when it could easily work without it. No bofors, mortar pits, etc. Just no bullshit. The most I want to see is a 25 pounder, and I don't even wanna see that shit because artillery is fuckin gay.

12 Apr 2015, 18:08 PM
#136
avatar of Katitof

Posts: 17914 | Subs: 8



That's why they should have lots of support weapons in order to make up for the lower infantry capacity. Not to mention it's not like Allies don't have 4 man squads and Axis doesn't have all 4 men squads.

Poor Soviets, made utterly irrelevant as they were meant to fight 4 man squads but are fighting 5 men Volks :foreveralone:

Remind me again how well that allied 4 men squads perform please?
Partisans die to a sniff breeze.
Irregulars are having heart attacks the moment they see opponent.
USF HMG cries while praying to escape with last man on sliver of health.
Both pathfinders are happy when they are in the bushes, outside of firing range.
12 Apr 2015, 18:12 PM
#137
avatar of Alexzandvar

Posts: 4951 | Subs: 1

jump backJump back to quoted post12 Apr 2015, 18:08 PMKatitof

Remind me again how well that allied 4 men squads perform please?
Partisans die to a sniff breeze.
Irregulars are having heart attacks the moment they see opponent.
USF HMG cries while praying to escape with last man on sliver of health.
Both pathfinders are happy when they are in the bushes, outside of firing range.


Partisans and Irregulars are shit because they have no offensive power, and the .50 cal is just as good as the rest of the HMG's (except the maxim) which all have issues with Blobbers simply negating them through running up with nades and or just sniping the gunner.

Again; the standard for Allies = 6 men only and Axis = 4 men only was broken back when WFA came out, it seriously doesn't matter.

Soviets do fine against Fuss, they do fine against Volks, and they do fine against Ass grens. Soviets were made to fight 4 men squads but do fine. You can balance a new faction to have 4 men squads and have it work through received accuracy and or cheaper squads.

What I don't want is more of the same.
12 Apr 2015, 18:13 PM
#138
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

That's why they should have lots of support weapons in order to make up for the lower infantry capacity. Not to mention it's not like Allies don't have 4 man squads and Axis doesn't have all 4 men squads.

Probably not a great example since people tend to dislike those 4-man squads...REs fire blanks, M2HBs are extinct, Paths are pretty rare, 57mms were the most disliked AT gun after Raketen (dunno if that sentiment's changed much since the last patch. Personally I don't think 57mms are that bad) and Partisans are garbage that has legs and trigger fingers.
12 Apr 2015, 18:15 PM
#139
avatar of Alexzandvar

Posts: 4951 | Subs: 1

jump backJump back to quoted post12 Apr 2015, 18:13 PMVuther

Probably not a great example since people tend to dislike those 4-man squads...REs fire blanks, M2HBs are extinct, 57mms were the most disliked AT gun after Raketen (dunno if that sentiment's changed much since the last chance. Personally I don't think 57mms are that bad) and Partisans are garbage that has legs and trigger fingers.


The .50 cal isn't shit by any margin (quick pack up and set up time combined with a fuckload of quick suppression). But all those 4 men squads suffer because of lack of offensive fire power, not because they die to easily.

(All AT guns die to easy but that's a story for another day~).
12 Apr 2015, 18:17 PM
#140
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

The most I want to see is a 25 pounder, and I don't even wanna see that shit because artillery is fuckin gay.

Heh.

Gay pounder.


The .50 cal isn't shit by any margin (quick pack up and set up time combined with a fuckload of quick suppression). But all those 4 men squads suffer because of lack of offensive fire power, not because they die to easily.

(All AT guns die to easy but that's a story for another day~).

I personally think it'd be close to fine after vet 2 rifle grenades get the range nerf they've long deserved. I really should try them against the OKW again now that Obers aren't as redonk anymore.

But they'd definitely be good if they got back their own 25% accuracy bonus.:drool:
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