ignore ALex.. he will theory craft "axis always on the back foot" scenarios until u lose ur mind
Block him like i have
Forwarded base and OKW trucks territory mechanism
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I always use my Cons as backup of my Guards, when squad number becomes low, I use merge.
It is considered as reinforcing of course.
I do the same with Penals (not a fan of Guards, didn't tested them after PTRS buff).
I see that we have different understanding of word "reinforcement".
I understand it as "getting more soldiers" not "more soldiers on frontline while one or more squads will be running to the base and back instead of actually fighting".
And, M5? FHQ?
Anyway I predict he would said how "trash" they are.
They are no trash at all ofc. But FHQ is doctrinal and immoblie and M5 locked behind T3 which is optional choice and comes quite late unlike 251.
You can't deny that in terms of field reinforcing (paying MP to bring back lost models) 251 is the best.
Ambulance is very close as it can be placed near closest territory border and provides healing.
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ignore ALex.. he will theory craft "axis always on the back foot" scenarios until u lose ur mind
Block him like i have
Iv never spoken about Axis on the back foot, I have however correct the insanely dumb idea that Allies suck at everything.
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Iv never spoken about Axis on the back foot
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Permanently BannedPosts: 3103 | Subs: 1
I see that we have different understanding of word "reinforcement".
I understand it as "getting more soldiers" not "more soldiers on frontline while one or more squads will be running to the base and back instead of actually fighting".
You can merge your units, or you can be leading with your Scripts so they'll be dying first...you know, like how you should be.
Not to say Merge isn't useful, it's just no substitute for pulling reinforcements out of thin air like other actual reinforcement methods.
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Claiming Allies have good units that can beat Axis units is not backfoot fallacy, and I hope you can grasp the irony of accusing me of fanboyism while having never played OKW before.
To explain: With the way people often act on these forums you would think that the win rates of all Allied players would be less than 50%.
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This forward HQ mechanic is SO stupid, thanks Relic for making Vanilla armies walk from all the way back to cap points.
This I can +1.
Reinforcing on the field, sure thing, but hard retreating to a strong point in next sector? Thats extremely unfair advantage for WFA factions over vanila factions.
Posts: 245
This forward HQ mechanic is SO stupid, thanks Relic for making Vanilla armies walk from all the way back to cap points.
+1 from me as well.
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This forward HQ mechanic is SO stupid, thanks Relic for making Vanilla armies walk from all the way back to cap points.
I really wish it wasn't added in due to this disparity...
Also because without it maybe then the Major and Ambulance could cost less than 10 popcap.
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