leIG supression
Posts: 542
Posts: 2693 | Subs: 1
Posts: 627
It suppresses on a hit, and pins on a direct hit. The suppression is indeed short and hardly makes a difference when barraging random target. However, during infantry engagements the suppression gets broken later because of small arms fire. This makes the leIG a pretty good infantry support weapon now.
Pretty much this
It's not a tool to keep a squad pinned, it just makes them hit the floor.
If you get pinned in a firefight, though, it can last an age unless you're in green cover. Infantry support weapon doing its job fine.
Posts: 542
It suppresses on a hit, and pins on a direct hit. The suppression is indeed short and hardly makes a difference when barraging random target. However, during infantry engagements the suppression gets broken later because of small arms fire. This makes the leIG a pretty good infantry support weapon now.
Can you elaborate what you mean with hit / direct hit? For example I was shooting at a capping Conscript squad, first hit took down 1 member, second another, but the Conscript squad didn't get suppressed.
Posts: 276
Depending on how much goats you sacrifice to the rng-god it can be good here and there but not realy worth to be build.
If anyone could upload a replay that shows how good this thing can be and what it does better then a much cheaper mg or a stolen mortar i would realy like to see that... So far I´ve tried to get this thing doing something good, but to me it´s not worth it.
Posts: 2470
Posts: 8154 | Subs: 2
Posts: 593
Posts: 2693 | Subs: 1
Can you elaborate what you mean with hit / direct hit? For example I was shooting at a capping Conscript squad, first hit took down 1 member, second another, but the Conscript squad didn't get suppressed.
That is strange. Might have been a bug perhaps? I've used it in 5 games now and it has worked like this:
Shots lands near enough to cause some damage -> Supression.
Shots lands directly on a model, killing it even when at full health -> Pinned.
Killing wounded models with splash damage -> Supression.
I'm not sure if cover bonuses are calculated too with the leIG. If it does, I suppose units in green cover may avoid suppression on non-direct hits. I have to do some more testing with it to be sure.
Posts: 1283 | Subs: 4
Posts: 542
That is strange. Might have been a bug perhaps? I've used it in 5 games now and it has worked like this:
Shots lands near enough to cause some damage -> Supression.
Shots lands directly on a model, killing it even when at full health -> Pinned.
Killing wounded models with splash damage -> Supression.
I'm not sure if cover bonuses are calculated too with the leIG. If it does, I suppose units in green cover may avoid suppression on non-direct hits. I have to do some more testing with it to be sure.
I will watch the replay tomorrow just to be sure and then tell what happened, going to sleep for now.
Posts: 1144 | Subs: 7
Posts: 102
Posts: 3103 | Subs: 1
too bad that the 120mm doesn't have any cooldown...
This is true, but suppressing also does reduce reload speed (multiplies it by 4), so I think suppressing actually should reduce the 120mm's fire-rate by a ton.
Posts: 542
Cover didn't seem to play a big role, most of the shots were in the open, sometimes maybe yellow cover from previous shell crates.
Posts: 102
This is true, but suppressing also does reduce reload speed (multiplies it by 4), so I think suppressing actually should reduce the 120mm's fire-rate by a ton.
cool didn't know that. thanks for the hint!
Livestreams
1 | |||||
230 | |||||
44 | |||||
14 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.611220.735+5
- 3.35057.860+15
- 4.1110614.644+11
- 5.276108.719+27
- 6.306114.729+2
- 7.918405.694+2
- 8.262137.657+3
- 9.722440.621+4
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
7 posts in the last week
34 posts in the last month
Welcome our newest member, Harda621
Most online: 2043 users on 29 Oct 2023, 01:04 AM