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General Mud (6-8) - The new map for team games

2 Apr 2015, 13:43 PM
#1
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

Id like to say THANKS Relic to bring one of the best Theater of War maps to Automatch.


light mud, rain, night, open terrain (biggest map on coh2?) and fun.


Thanks again Quinn Duffy.













Relic,

lets bring more Theater of War maps to Automatch please :D

2 Apr 2015, 13:53 PM
#2
avatar of SwonVIP
Donator 11

Posts: 640

so much dirt :3
2 Apr 2015, 14:02 PM
#3
avatar of Jadame!

Posts: 1122

Cant say about balance (reminded me of steppes considering how open it is), played too little, but map sure looks fantastic and have amazingly done atmosphere which gives unique feeling of bleak, cold and exhausted war autumn. Mud without infantry slow effect was right choice.
2 Apr 2015, 14:04 PM
#4
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

does it still have those reinforcement points like in tow?
2 Apr 2015, 14:05 PM
#5
avatar of Jadame!

Posts: 1122

does it still have those reinforcement points like in tow?


No.
2 Apr 2015, 14:14 PM
#6
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

does it still have those reinforcement points like in tow?


no again, but now with minimap:


2 Apr 2015, 14:16 PM
#7
avatar of Mittens
Donator 11

Posts: 1276

I LOVE THIS MAP, Relic plz just fix the missing rain sound :3
This map is awesome, it has a line in the mud(sand) kind of feel.
2 Apr 2015, 14:17 PM
#8
avatar of AchtAchter

Posts: 1604 | Subs: 3

It has hardly any mud left (if there's any at all?), played the map yesterday, liked it a lot.
2 Apr 2015, 15:04 PM
#9
avatar of Pamark

Posts: 10

Yea, map is awesome, Tnx Relic,
pls remove sittard from pool:S
2 Apr 2015, 15:07 PM
#10
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

really fun map. it has 14 normal resource points rather than normal 10. battle escalates real fast.

2 Apr 2015, 19:23 PM
#11
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

pretty good map. the way the mud is placed is how hill331 should have been.
2 Apr 2015, 19:28 PM
#12
avatar of Losttruppen

Posts: 63

I've enjoyed the few games I have played on General Mud so far, however I must say starting in slot 2 or 6 as Wehrmacht or Soviets makes for a long walk home in the cold rain.
2 Apr 2015, 19:48 PM
#13
avatar of IronMedic

Posts: 318

jump backJump back to quoted post2 Apr 2015, 13:43 PMnigo

light mud, rain, night, open terrain (biggest map on coh2?) and fun.


Actually City 17 is larger.
2 Apr 2015, 19:58 PM
#14
avatar of NinjaWJ

Posts: 2070

good map . it looks very nice. my only complaint is that it is pretty big so factions without forward retreat have to walk a long way
2 Apr 2015, 20:05 PM
#15
avatar of FaustCostBulletin

Posts: 521

factions without forward retreat


This should not be a thing anyway.
3 Apr 2015, 00:53 AM
#16
avatar of NinjaWJ

Posts: 2070

i think okw have a big advantage. map is big enough where you can put a truck halfway between the front lines and your base without being threatened
3 Apr 2015, 00:57 AM
#17
avatar of Alexzandvar

Posts: 4951 | Subs: 1

i think okw have a big advantage. map is big enough where you can put a truck halfway between the front lines and your base without being threatened


This is a large problem in hill 331 still, honestly big maps in this game aren't very fun because of the massive amount of time between engagements. I'm not saying we need more eddlefucked maps but some more maps like the new night fighting map and Pavels is good.
3 Apr 2015, 01:31 AM
#18
avatar of NinjaWJ

Posts: 2070

having maps that are wide is alright, but having a map that is very tall and vertical is a pain, due to retreat distance.
3 Apr 2015, 02:20 AM
#19
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

3 Apr 2015, 05:03 AM
#20
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2

I've only played the map twice, and both times from the same slot, but from what I played I really enjoyed it. It's amazing how a few new maps can really spice the game up, loving it :D
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