light mud, rain, night, open terrain (biggest map on coh2?) and fun.
Thanks again Quinn Duffy.
![](http://cdn.akamai.steamstatic.com/steam/apps/260290/ss_2437eb41734e5c201a78e332650716f9ed1dc7ee.600x338.jpg?t=1412981396)
![](http://cdn.akamai.steamstatic.com/steam/apps/260290/ss_fd28cfcb73fd2a8ff1bf2ac842e6946a3fdedef2.600x338.jpg?t=1412981396)
![](http://cdn.akamai.steamstatic.com/steam/apps/260290/ss_2acb6edd0bef12ae84896375bdb532be547735e4.600x338.jpg?t=1412981396)
![](http://cdn.akamai.steamstatic.com/steam/apps/260290/ss_19fdfd09b0f24122f563f20b22496d9296108867.600x338.jpg?t=1412981396)
Relic,
lets bring more Theater of War maps to Automatch please
![:D :D](/images/Smileys/biggrin.gif)
Posts: 2238 | Subs: 15
Posts: 640
Posts: 1122
Posts: 2181
Posts: 1122
does it still have those reinforcement points like in tow?
Posts: 2238 | Subs: 15
does it still have those reinforcement points like in tow?
Posts: 1276
Posts: 1604 | Subs: 3
Posts: 10
Posts: 4301 | Subs: 2
Posts: 2470
Posts: 63
Posts: 318
light mud, rain, night, open terrain (biggest map on coh2?) and fun.
Posts: 2070
Posts: 521
factions without forward retreat
Posts: 2070
Posts: 4951 | Subs: 1
i think okw have a big advantage. map is big enough where you can put a truck halfway between the front lines and your base without being threatened
Posts: 2070
Posts: 3552 | Subs: 2
Posts: 1157 | Subs: 2
![]() |
![]() |
![]() |
841 | ||
![]() |
![]() |
![]() |
18 | ||
![]() |
![]() |
![]() |
15 | ||
![]() |
![]() |
![]() |
10 | ||
![]() |
![]() |
![]() |
4 |