General Mud (6-8) - The new map for team games
Posts: 2238 | Subs: 15
light mud, rain, night, open terrain (biggest map on coh2?) and fun.
Thanks again Quinn Duffy.
Relic,
lets bring more Theater of War maps to Automatch please
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does it still have those reinforcement points like in tow?
No.
Posts: 2238 | Subs: 15
does it still have those reinforcement points like in tow?
no again, but now with minimap:
Posts: 1276
This map is awesome, it has a line in the mud(sand) kind of feel.
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pls remove sittard from pool
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light mud, rain, night, open terrain (biggest map on coh2?) and fun.
Actually City 17 is larger.
Posts: 2070
Posts: 521
factions without forward retreat
This should not be a thing anyway.
Posts: 2070
Posts: 4951 | Subs: 1
i think okw have a big advantage. map is big enough where you can put a truck halfway between the front lines and your base without being threatened
This is a large problem in hill 331 still, honestly big maps in this game aren't very fun because of the massive amount of time between engagements. I'm not saying we need more eddlefucked maps but some more maps like the new night fighting map and Pavels is good.
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