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OH Sniper

1 Apr 2015, 20:26 PM
#21
avatar of RMMLz

Posts: 1802 | Subs: 1


Just happened to me :D


That's why Germans are Ubermench.
1 Apr 2015, 20:29 PM
#22
avatar of Don'tKnow

Posts: 225 | Subs: 1

But guys tell me what does the soviet sniper have that compensates for its slow rof/reinforcement costs/slow aim/cloak ? Flares ? must be kidding me
So in the end german sniper is the soviet one just with better stats/abilities(incendiary is really strong) and no costs in the long run.
1 Apr 2015, 20:42 PM
#23
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

But guys tell me what does the soviet sniper have that compensates for its slow rof/reinforcement costs/slow aim/cloak ? Flares ? must be kidding me
So in the end german sniper is the soviet one just with better stats/abilities(incendiary is really strong) and no costs in the long run.


No cost? Getting him anywhere before mid/late transition where you have a strong hold causes significant lose of map control for a faction that spends tons of MP trying to tech and probably bleeds more MP before that transition(unless your MG micro is excellent/has foresight) almost as much as USF does in the late game.

I'm pretty sure I faced you with double snipers(second one called in near the end) on Langreskya and I had practically no map control throughout that game and harrassing squads caused the most issues. If it were not for the fact you went double Priest rather than more Shermans to run my entire army down given smoke was spammed everywhere to negate my range advantage I would have died horribly rather than giving me the chance to stall for the Tiger. Since I spent so much MP reinforcing grens, trying to recrew my MGs aand buying paks along with replacement grens.
1 Apr 2015, 20:47 PM
#24
avatar of Highfiveeeee

Posts: 1740

The German sniper was almost always obsolete since vcoh2 alpha. He always was a niche soldier that 80% of the time wasted MP. Now he is finally useful and ask allied players start to complain while the axis had a hard time facing double short teams for about 2 years now. Just wait some weeks until you can really day if it's op or not. I doubt that you played so much games that you lost because of an most sniper in the last 24 hours to clearly say that 40hp more are op.
1 Apr 2015, 20:50 PM
#25
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658

But guys tell me what does the soviet sniper have that compensates for its slow rof/reinforcement costs/slow aim/cloak ? Flares ? must be kidding me
So in the end german sniper is the soviet one just with better stats/abilities(incendiary is really strong) and no costs in the long run.


German snipers now have similar HP, Soviet snipers are less likely to get wiped though.

Hit a mine with a German sniper and its gone. Lucky AT gun hits, tank hits etc will wipe a German sniper whereas the Soviet sniper will survive due to the second model.

Soviet snipers have lower RoF but that only compensates for Axis having smaller squads.
1 Apr 2015, 20:52 PM
#26
avatar of Don'tKnow

Posts: 225 | Subs: 1

NO cost in the long run you heard right.
Dont want to offend you but your sniper stood in open cover while my guys were shooting and it didnt die ,neither the sherman could finish it off altohugh i was attacking him on retreat.
Ergo too much health

You had no map control because i outplayed you although i lack micro today.Just too many mistakes on your side and obviously on mine too. :D
A tip better go P4.
1 Apr 2015, 21:08 PM
#27
avatar of RMMLz

Posts: 1802 | Subs: 1

But guys tell me what does the soviet sniper have that compensates for its slow rof/reinforcement costs/slow aim/cloak ? Flares ? must be kidding me
So in the end german sniper is the soviet one just with better stats/abilities(incendiary is really strong) and no costs in the long run.


What about axis having 4 men squads?
1 Apr 2015, 21:09 PM
#28
avatar of DAKgasm

Posts: 37

NO cost in the long run you heard right.
Dont want to offend you but your sniper stood in open cover while my guys were shooting and it didnt die ,neither the sherman could finish it off altohugh i was attacking him on retreat.
Ergo too much health

You had no map control because i outplayed you although i lack micro today.Just too many mistakes on your side and obviously on mine too. :D
A tip better go P4.


That is the most anecdotal evidence ever, especially considering how much of coh2 is RNGesus.
1 Apr 2015, 21:10 PM
#29
avatar of Burts

Posts: 1702

Not OP vs soviets, since it shoots 50% faster, but soviet squads are also 50% bigger than ostheer, and they have good tools to deal with it (countersnipe, M3, or just conspam really)


Possibly OP vs USF. Will take a long time to figure out if its OP or not though.
1 Apr 2015, 21:11 PM
#30
avatar of Alexzandvar

Posts: 4951 | Subs: 1

USF's early access to light vehicles balances it in my opinion.
1 Apr 2015, 21:16 PM
#31
avatar of LemonJuice

Posts: 1144 | Subs: 7

Well wehr is already hampered by their high teching costs and soviet snipers do have the advantage of targeting 4 man squads
1 Apr 2015, 21:21 PM
#32
avatar of Aerohank

Posts: 2693 | Subs: 1



German snipers now have similar HP, Soviet snipers are less likely to get wiped though.

Hit a mine with a German sniper and its gone. Lucky AT gun hits, tank hits etc will wipe a German sniper whereas the Soviet sniper will survive due to the second model.


Mines and tank hits often kill both Soviet snipers due to AoE and low health per model. It's easier to wipe soviet snipers now with things like mortars, rockets and grenades as you can kill both models if the shell/grenade lands near them. You will however never lose a german sniper to a single grenade, rocket or mortar hit even if it lands directly on his head, as it will always survive with at least 2hp.

Too be honest I don't really like this solution. Not because I did not want the german sniper to be buffed (which it really needed), but because the german sniper now survives things it really shouldn't. Like if you flank him and throw a grenade over a wall to kill him. I would have preferred him to have just 80 hp where you can still kill him with explosives but he would not go down by a few stray max range rifle shots.

1 Apr 2015, 21:21 PM
#33
avatar of Lichtbringer

Posts: 476

Also, don't forget that a higher rate of fire is in most situations not that usefull. To be specific, any time the enemy moves to your Sniper, or away from him.
1 Apr 2015, 21:22 PM
#34
avatar of gokkel

Posts: 542

NO cost in the long run you heard right.
Dont want to offend you but your sniper stood in open cover while my guys were shooting and it didnt die ,neither the sherman could finish it off altohugh i was attacking him on retreat.
Ergo too much health


Guess what, the same shit happened all the time in the past against the Soviet snipers, you shoot at it in the open and it still gets away.
1 Apr 2015, 21:31 PM
#35
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

i think he should stay for this patch (duh) and assuming we get a timely next patch, pop him down to 80hp and see what happens.
1 Apr 2015, 21:44 PM
#36
avatar of Don'tKnow

Posts: 225 | Subs: 1

I really like the new sniper dont get me wrong guys its just a bit too much.
As stated before soviet snipers were hard to kill due to 2 man but at least you suffered some mp.

OH sniper can cloak in a sec which reduces the chance to get hit by lucky shots or whatever.
Combine that with high health and you have a very good unit which IMO slightly overperforms,especially against USF.
1 Apr 2015, 22:01 PM
#37
avatar of chipwreckt

Posts: 732

Counter it with bazooka spam Kappa
1 Apr 2015, 22:01 PM
#38
avatar of Katitof

Posts: 17914 | Subs: 8


Just happened to me :D

Apparently relic have already forgotten the implications of 2% infantry health bulletins back then and went with extremely weird number of 82hp instead of 80.

Eating a rocket to the face, shrug it off, continue.

Why break the universal formula of 80 hp max for infantry is beyond my comprehension.
Ost sniper is MORE survivable then sov snipers atm in all situations but sniper wars.
1 Apr 2015, 22:12 PM
#39
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

not true; ATG and AT tank sniping is worse for the OKH sniper. in the above example the OKH sniper probably does have the advantage.
1 Apr 2015, 22:23 PM
#40
avatar of Alexzandvar

Posts: 4951 | Subs: 1


Apparently relic have already forgotten the implications of 2% infantry health bulletins back then and went with extremely weird number of 82hp instead of 80.

Eating a rocket to the face, shrug it off, continue.

Why break the universal formula of 80 hp max for infantry is beyond my comprehension.
Ost sniper is MORE survivable then sov snipers atm in all situations but sniper wars.


The change to 82 health was intentional in order to allow the Ostheer sniper to survive 1 shot from the Soviet sniper. The added reload makes it so if it gets the first shot on the soviet sniper it wins, if the soviet sniper shoots fire then it will win.

It's not really much of an issue compared to say, the rest of the 1 shot squad wipe stuff that happens with Ostheer quite regularly. Gotta remember Ostheer investing a lot of MP into than 1 single man. It's loss is huge.
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Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
Last Wednesday, 01:34 AM
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Last Wednesday, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
03 Mar 2025, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM

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