That still makes Guards shit against Infantry, which was the point of making this change
Agreed, and that's why you have the DP upgrade which could be cheaper by the way.
Posts: 2396 | Subs: 1
That still makes Guards shit against Infantry, which was the point of making this change
Posts: 17914 | Subs: 8
Agreed, and that's why you have the DP upgrade which could be cheaper by the way.
Posts: 2396 | Subs: 1
DPs are still shit and guards would still lose to grens.
Posts: 542
That's mainly because of rifle nades. The Guards squad's profile is strange because their weapons (including DP upgrade) are theoretically for long range. They have a hand grenade though. On the other hand all grens' weapons are for long range - including the rifle nade.
I think that the problem rely mainly in guards' unit profile contradiction. But ostheer lacks in elite infantry call-ins so you cannot blame grens for being able to compete or beating guards.
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Well Obersoldaten also have close range grenades when they are equiped for long range. Of course unless you upgrade to the rarely used Stg44.
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,
You are wrong. guards with PTRS/lmg beats Ober with lmg head on. That should not be like that and it is fair enough considering their price difference, time they arrive, and teching Obers require and guards not.
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PTRS was mistakenly changed because it doesn't serve its purpose now.
Fix:
Step one - reset PTRS to initial prepatch values
Step two - increse PTRS penetration value
Step 3 - Done.
Posts: 1144 | Subs: 7
Posts: 959
it would be really great if you would stop spreading misinformation. i did a several rounds of tests using cheat mod to test how obers perform against ptrs/dp guards.
tests were performed over open ground with fighting taking place at long range
vet 0 no lmg34 obers vs vet 0 ptrs guards no dp = RNG toss up on the last ober model and guards model
vet 0 lmg34 obers vs vet 0 ptrs guards no dp = obers ALWAYS win with minimal casualties (1)
vet 0 lmg34 obers vs vet 0 ptrs guards w/ dp = obers ALWAYS win with minimal casualties (1)
vet 2 lmg34 obers vs vet 3 ptrs guards w/ dp = obers win ALMOST ALWAYS with 2-3 model casualties
vet 5 lmg34 obers vs 2 vet 3 ptrs guards w/ dp = obers always win with 1-2 model casualties thanks to suppression.
the only situation where guards win is where they have significantly higher vet AND the dp28 upgrades.
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just for the record the PTRS was changed to make it more effective vs infantry
Posts: 1144 | Subs: 7
Calm down dude! They do, and I am talking about fresh vet 0 guys.
The problem is their ptrs works similar to snipers and ur obers start to get low health and models quickly. Not sure if u really tested it but I certainly did and still
Have the videos. I even recorded the videos of the scenario to send to the game developers about how they messed the game. Take it easy
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The PTRS does 40 damage, the Gren Kar does 16 damage.
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just for the record the PTRS was changed to make it more effective vs infantry
Posts: 627
...which... is wrong in my opinion and exactly this is the problem. It needs to be more effective against vehicles, not infantry. And such a change (penetration buff) won't make guards crapy again. It will just improve their performances against vehicles and even medium tanks which will be ok and needed. Let's put it this way: how would you feel about changing schrecks in the same manner? To be quite good vs infantry?
Posts: 1144 | Subs: 7
...which... is wrong in my opinion and exactly this is the problem. It needs to be more effective against vehicles, not infantry. And such a change (penetration buff) won't make guards crapy again. It will just improve their performances against vehicles and even medium tanks which will be ok and needed. Let's put it this way: how would you feel about changing schrecks in the same manner? To be quite good vs infantry?
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in addition, i like the fact that guards are somewhat a threat now.
Posts: 1144 | Subs: 7
Nothing wrong about this, but something with that PTRS cons blob is definetly wrong....
Posts: 2693 | Subs: 1
...which... is wrong in my opinion and exactly this is the problem. It needs to be more effective against vehicles, not infantry. And such a change (penetration buff) won't make guards crapy again. It will just improve their performances against vehicles and even medium tanks which will be ok and needed. Let's put it this way: how would you feel about changing schrecks in the same manner? To be quite good vs infantry?
Posts: 17914 | Subs: 8
the problem with cons blob is that theres always 8 or so cons running around all over the map, and each of them has 2 ptrs' that have the stats meant for elite infantry. as others have mentioned, a new weapon profile for the cons ptrs that has less accuracy than the guards one and changing of target priorities is enough imo.
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