

1. Pins too quickly if it hits multiple enemy models.
2. Shots that come very close to a squad (but do minimal damage) do not suppress.
My Suggestion: 1. It would be nice if the shells didn't pin the enemy squad at all - why? It just seems silly that infantry would stay in one position while under indirect fire (until they are ordered to retreat). Another option would be to turn down the suppression value so if they do get pinned it would be after they've already been suppressed for some time. Moreover, imagine a fallshrimjaeger squad is attempting a frontal assault on a Pak howitzer - a lucky shell hits the squad, killing 2 models, just as they enter grenade-throw range - but they are pinned. Don't you think they should have some chance to continue to their objective?
2. Increase the suppression AoE slightly so that multiple squads can be forced to the ground if a shell explodes nearby (up to around 2 metres). It would make the light artillery a better blob counter but my first suggestion makes sure that it isn't too effective.
Note: I don't know the exact values of the suppression AoE and how fast the suppression is so this is just based on what I've experienced today - if you have these values - please let me know

Cheers