Agreed!
This map making it into the rotation ahead of redball is pretty sad. I get that redball was released fairly recently, but shit that map is so polished. It's the best competitive 3v3 map available, and instead they give us a fucking comp stomp map in automatch...BLECH.
Redball is tried and true. So being new for coh2 shouldn't have been the issue. Maybe because that map has been played in coh1 so much. Sure, bring some of them back (Hill and Angoville), but maybe not all of them because we want new things. Only sensible reason I can think of.
If you don't like the way it plays, or don't like the likelihood of the map being fortified, then work around it.
It might be fun if allies had any defensive structures. Bring cement bunkers back in and bring insanely durable trenches and stuff that makes these kind of maps fun then. Don't create mobile factions and then automaps that severly hinder mobility this way. I'm ok with mud and snow.
Edit: Oh, you made this map? Well, it's nice looking & great for comp-stomp but annoyance for standard multiplayer is what I'm saying. Like so many others have said... and you alreade knew that I can see now. Ah well. So, anyways, Good Job!
*slaps back* Alright then. *moves away*