If balance is so much better in 1's wouldn't it make cons harder to use in higher ones? And thus it more impressive to succeed with them by your logic?
Whats the point of this post? What are you trying to refer to??
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If balance is so much better in 1's wouldn't it make cons harder to use in higher ones? And thus it more impressive to succeed with them by your logic?
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Whats the point of this post? What are you trying to refer to??
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If balance is so much better in 1's wouldn't it make cons harder to use in higher ones? And thus it more impressive to succeed with them by your logic?
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Conspam (or just getting 3 to start) is a legit tactic that works very well, I don't think on this site were lenny is a well known figure I need to post more replays to prove it.
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Not sure what kind of crack you are on but using conscripts in team games IS harder because:
-they do not scale
-they require fuel to have utility
-they can't be reinforced on the field in reliable way
-they don't have potent doctrinal weapons
-they don't have stock upgradeable weapons
-they are horrible at range combat therefore are being torn apart by volk ober and gren LMG blobs on approach because they HAVE to approach to do anything.
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They are excellent early game due to their durability, and in team games you can get far more of them onto the field because to can rely on your team mates for support. Con spam is far easier to pull off in 2's and up because you have someone to support you, but in smaller game modes it's harder because con's will be all you have.
Con spam + Airborne USF = fun times. Not to mention if your using an commander that has conscript repairs your con horde can help repair your tanks quickly.
They don't scale well to late game if you make no use to the increased molotov or AT nade range, but they could use some better vet stats. And volks aren't going to be ripping anything apart, they don't out preform cons till they hit Vet 3. Obers are a problem, but grens are still manageable.
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Try to use molotov in late game (to scale well) against Obers. Before you will throw it, you will have 2-3 models left.
And Volks are rather equal to Cons. They will lose 6/10 times, but they are similar to Cons.
Cons don't outperform them like you are trying to say.
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I would to love to see molotovs being able to target tank - like AT nade - and cause enginge overheat, like T34 after Ram but much shorter time, 3-5secs for example.
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I would take consistent flame damage over crits to be honest. I would prefer a consistent product over inconsistencies any day of the week and that applies to all factions in my books.
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I would take consistent flame damage over crits to be honest. I would prefer a consistent product over inconsistencies any day of the week and that applies to all factions in my books.
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I think flame damage is consistent enough, just that the upgrade cost is a little high and long throwing time so normaly people can't afford to buy it every game, which hamper Cons scaling to mid late game.
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