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russian armor

Stacking intel bulletins ?

6 Mar 2015, 04:22 AM
#1
avatar of Mack674

Posts: 30

Is this a thing? I've been running into players lately with 3x 10% less suppression on shock troops as an example.... does that mean they have 30% less suppression total on shock troops? Is this a thing?

6 Mar 2015, 04:48 AM
#2
avatar of What Doth Life?!
Patrion 27

Posts: 1664

Yes it works, no bulletins don't make a difference worth spending mental energy on.
6 Mar 2015, 05:02 AM
#3
avatar of Mack674

Posts: 30

6 Mar 2015, 05:27 AM
#4
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Yes it works, no bulletins don't make a difference worth spending mental energy on.


3 10% less supression volks is extremely powerful.

As are 3 shrek price reduction bulletins.
6 Mar 2015, 11:59 AM
#5
avatar of FaustCostBulletin

Posts: 521

Or 3x Don't Step On The Grass (still need my third) or 3x Brotherly Love
6 Mar 2015, 13:01 PM
#6
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

3x 11% rotation speed on elefant 4yfe
although I now cheat it with 3x suppression on ostwind, it now supresses pretty fast
6 Mar 2015, 14:55 PM
#7
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

30% increase XP gain on KT :D
6 Mar 2015, 14:58 PM
#8
avatar of sir muffin

Posts: 531

i asked cynthia about it on the stream. she replied "you are supposed to be able to stack bulletins"

she refused to comment of the balance of it, though :snfBarton:
8 Mar 2015, 10:30 AM
#9
avatar of dpfarce

Posts: 308

Some bulletins don't stack.

E.g. 3x satchel charge range increase does absolutely nothing. Not even as good as 1x satchel charge range increase.

Bug or feature is up to your faith in relic.
8 Mar 2015, 11:19 AM
#10
avatar of MarcoRossolini

Posts: 1042

Interesting... when duplicate bulletins were first coming out I was confidently told that they made no difference, though I generally put them in anyway to express my irritation at the warspoils system...
10 Mar 2015, 23:27 PM
#11
avatar of Nathanm465

Posts: 204

Permanently Banned
Met a guy in a 4v4 who had 3 bulletins stacked with: 'King Tiger receives 10% faster/more veterancy'. It was madness... xd
10 Mar 2015, 23:38 PM
#12
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

I use 2x 5% increase on Grens cooldown and 1x 3% accuracy increase. I assume this is the most efficient way to do it when you factor in how much accuracy they get with vet so the cooldown would matter more, but the base accuracy is helpful for the first shot before there is any cooldown. Oh well. I don't have enough bulletins to stack on anything else to make a difference besides three m3a1 armor bulletins.
11 Mar 2015, 00:25 AM
#13
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

Shermans/ panthers reload 15% faster (3x 5%) is my current bulletin favorite.

Though 3x grenade range and 3x shrek cost seem to be the best.
11 Mar 2015, 13:02 PM
#14
avatar of ATCF
Donator 33

Posts: 587

jump backJump back to quoted post10 Mar 2015, 23:38 PMTobis
I use 2x 5% increase on Grens cooldown and 1x 3% accuracy increase. I assume this is the most efficient way to do it when you factor in how much accuracy they get with vet so the cooldown would matter more, but the base accuracy is helpful for the first shot before there is any cooldown. Oh well. I don't have enough bulletins to stack on anything else to make a difference besides three m3a1 armor bulletins.




Having 10% less cooldown on grens must make their LMG´s fire almost full auto :clap:
11 Mar 2015, 15:23 PM
#15
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

jump backJump back to quoted post11 Mar 2015, 13:02 PMATCF




Having 10% less cooldown on grens must make their LMG´s fire almost full auto :clap:

It makes the bursts shoot faster, but the time between bursts in unaffected. That would be from rate of fire, which they don't have a bulletin for. I'm pretty sure this is how it works.
11 Mar 2015, 20:13 PM
#16
avatar of What Doth Life?!
Patrion 27

Posts: 1664

jump backJump back to quoted post11 Mar 2015, 15:23 PMTobis

It makes the bursts shoot faster, but the time between bursts in unaffected. That would be from rate of fire, which they don't have a bulletin for. I'm pretty sure this is how it works.


I'm pretty sure you have that backwards. Cooldown is time between bursts and ROF is during the burst. I may be wrong.
11 Mar 2015, 20:56 PM
#17
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1



I'm pretty sure you have that backwards. Cooldown is time between bursts and ROF is during the burst. I may be wrong.


Weapons fire like this I believe.

ready-aim
fire
cooldown
ready-aim
fire
cooldown


12 Mar 2015, 01:48 AM
#18
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

and after a certain number of bursts there's a reload.
12 Mar 2015, 07:02 AM
#19
avatar of Brick Top

Posts: 1168

Yeah cool down is time between shots or bursts. Rate of fire is just how fast a burst is.
12 Mar 2015, 11:38 AM
#20
avatar of MoerserKarL
Donator 22

Posts: 1108

3x10% less suppression on volks or 15% faster reload for panther. :D
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