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russian armor

Proposed Soviet Tech System

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1 Mar 2015, 13:19 PM
#21
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
Play 1v1'ss before you comment about balance
1 Mar 2015, 13:23 PM
#22
avatar of FaustCostBulletin

Posts: 521

Are you guys trying to argue that 2v2 doesn't need to be balanced? I already asked you 1v1 players on how these would affect 1v1, what more do you want? For me to not speak at all until I get 1k 1v1 games?
1 Mar 2015, 13:26 PM
#23
avatar of FaustCostBulletin

Posts: 521


There is a difference between talking about effiency of unit, possible swaping, making unit stronger and redesigning whole faction. Its not gonna happen.


None of the hundreds of balance threads will mean anything because Relic doesn't act upon them. There's also no way people will reach a consensus in this community.

1 Mar 2015, 13:36 PM
#24
avatar of sir muffin

Posts: 531

2v2 is impossible to balance, because germans will always have the advantage, they had the advantage in coh1, and the advantage in coh2. because of one simle faction design: germans are stronger late game

2v2 = more units, more points
more units + more points = longer games
longer games = more oppetunities for aixs to get out heavy tanks
massed heavy tanks = uncounterable for allies

it's really simple. play 1v1.
1 Mar 2015, 13:45 PM
#25
avatar of Australian Magic

Posts: 4630 | Subs: 2

2v2 is impossible to balance, because germans will always have the advantage, they had the advantage in coh1, and the advantage in coh2. because of one simle faction design: germans are stronger late game

2v2 = more units, more points
more units + more points = longer games
longer games = more oppetunities for aixs to get out heavy tanks
massed heavy tanks = uncounterable for allies

it's really simple. play 1v1.


Well, in 1v1 its same thing. You can get amazing map control as USF, few shermans etc but in the end you will win by VPs losing almost all army or OKW guy will make come back. Just watch Sage vs Paul. I think 30vps more and Paul would won.

For me it's bad design if one faction needs to win early game because in late game you will be rekt.
1 Mar 2015, 13:53 PM
#26
avatar of sir muffin

Posts: 531



Well, in 1v1 its same thing. You can get amazing map control as USF, few shermans etc but in the end you will win by VPs losing almost all army or OKW guy will make come back. Just watch Sage vs Paul. I think 30vps more and Paul would won.

For me it's bad design if one faction needs to win early game because in late game you will be rekt.


late game in both gamdemodes starts at around the 20 minute mark. it's just a whole lot easier to stretch out late game in 1v1 than it is in 2v2
1 Mar 2015, 14:09 PM
#27
avatar of FaustCostBulletin

Posts: 521

Allies could pull their weight late game in CoH1. They had the means to do so, even if it got harder as trickery no longer worked that late in the game.

In CoH2, the better support options, the better infantry and the better tanks are all stacked at Axis, with few, debatable Allied advantages that are temporary. Riflemen may be good against Volksgrenadiers, but how long does that last?
1 Mar 2015, 14:14 PM
#28
avatar of Australian Magic

Posts: 4630 | Subs: 2

Allies could pull their weight late game in CoH1. They had the means to do so, even if it got harder as trickery no longer worked that late in the game.

In CoH2, the better support options, the better infantry and the better tanks are all stacked at Axis, with few, debatable Allied advantages that are temporary. Riflemen may be good against Volksgrenadiers, but how long does that last?


I saw Volks with 1919 picked up. 41 kills. Almost like Obers. And all thanks to insane vet 5.
1 Mar 2015, 15:12 PM
#29
avatar of FaustCostBulletin

Posts: 521



I saw Volks with 1919 picked up. 41 kills. Almost like Obers. And all thanks to insane vet 5.


That is for another thread. The OKW blob/vet horse has been beaten to death, it doesn't need to consume yet another thread.
1 Mar 2015, 17:16 PM
#30
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

And time to move on , I think .

Balance is based around 1v1 and then 2v2. Sorry.
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SHOUT IT OUT!

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Rosbone: :snfPeter:
Last Thursday, 11:04 AM
Willy Pete: So yes, he was very much doing Ullu things B-)
Last Thursday, 00:56 AM
Willy Pete: @Rosbone Couldn't spam pumas, he ragequit after 4 mins. Told his teammates they sucked and disappeared into a puff of smoke
Last Thursday, 00:55 AM
Rosbone: @Willy Pete Did he spam Pumas and do all the great Ullu things? :romeoHype:
Last Thursday, 00:16 AM
Willy Pete: I played against Ullumulu in coh2 today. The legend lives on
Last Wednesday, 20:32 PM
blvckdream: @Rosbone yeah ... still no alternative to coh2 -_-
05 Jan 2025, 09:12 AM
Rosbone: @blvckdream They just might. Glad you are still in the mix brother!
04 Jan 2025, 14:59 PM
blvckdream: @Rosbone I submitted a request. Let`s see if they do something lol
04 Jan 2025, 12:28 PM
Rosbone: If you go thru the process, please mention @aerafield just for kicks :foreveralone:
04 Jan 2025, 10:54 AM
Rosbone: relic stopped banning people. But was rumored to do a ban-wave recently. They just announced this new portal: https://help.relic.com/hc/en-us/sections/36051779792147-Code-of-Conduct-Relic-Account
04 Jan 2025, 10:53 AM
blvckdream: Obvious map hacker. doesnt even hide it. who can i send the replay?
04 Jan 2025, 09:25 AM
blvckdream: Is there still a way to report coh2 maphackers?
04 Jan 2025, 09:19 AM
donofsandiego: "boo womp"
03 Jan 2025, 19:01 PM
donofsandiego: me when my riflemen blob gets insta wipeb by a V1
03 Jan 2025, 19:00 PM
Rosbone: @Willy Pete :clap:
03 Jan 2025, 03:33 AM
Willy Pete: And apparently Relic has as well lol
03 Jan 2025, 02:37 AM
Willy Pete: Do enough people care to even complain? I don't mind the v1 but I've given up caring about balance
03 Jan 2025, 02:36 AM
Lady Xenarra: @aerafield :rofl:
01 Jan 2025, 14:11 PM
aerafield: "Deploy a devastating V-1 rocket capable of wiping out the opponent's base immediately. Only 9.99$ BUY IT NOW!"
31 Dec 2024, 22:19 PM

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