CoH 2 Server Stress Test
Posts: 158
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Game runs great except some jerky-ness when scrolling the camera.
Average 40-50 frames with a GTX470 on 314.07 driver, with a 3770k.
Highest settings at 100% render at 1080p.
Posts: 960
It seems that the open beta is coming, at least the update
And I was hoping to get things done today...
[opens steam and starts download]
That big? Ok. I guess i will get things done today.
Posts: 3
Ive got access to the Beta but my computer needs an upgrade to run it
(My last upgrade was actually to run COH haha)
Has anyone noticed any changes from last beta and this?
I see Tiger Doctrine was removed, any other noticeable changes?
For those dying to know, im waiting for new intel CPUs just in time for COH2 release
Posts: 16697 | Subs: 12
Changes planned for release tomorrow (06/29/13).
- anti-hack security measures
- improved AI performance in long matches
- various crash fixes
- fix rare occurrence of gaming becoming unresponsive on boot
- fixed crash if connection was lost on load
- Miscellaneous AI fixes
- AI doesn't horde fuel late game
- AI has more intelligent movement
- AI controls vehicles around weapons with firing cones better
- AI is less likely to leave units idle
- AI vehicles have improved awareness of blocked cells
- Improved fullscreen/window behaviour
- Improved interaction of different squad types on minimap and tactical map
- Show construction decorators when an entity is selected
- Improved cover preview dots
- chat history stays open if clicked
- fade to black and white when pausing the game
- fixed mortar jitter on the minimap
- fixed rare black screen on launch
- Prevent detecting high snow detail on Direct3D 10 class hardware
- improve error reporting when a match cannot start
- AI only uses loadouts assigned to it
- improved performance logging for using CoH2 for benchmarking
- dialogue box warning for users with old drivers
- fix mouse scrolling on the bottom right of the screen when using alt-enter
- fix mouse cursor locking when following a weblink
- disregard misleading low frames at the very start of the performance test
- Company of Heroes 2 logo stays active longer instead of leaving some users with a black screen when launching the game
- Fixed recrewed pack-40 not moving when crew couldn't get into their crewed position
- Fixed "ghost" AT gun still moving around after all the crew are killed
- Fixed team weapons not moving if rally point is set on an already captured territory point
- Disallow repair ability on unrepairable criticals
- Fix specific wall blocking line of sight after it is destroyed
- Added ability to send crash reports when the game hangs
- Fixed hang when minimizing during the loading the performance test
- Fixed situation where completing a scenario wouldn't award achievements
- Added some DLC content
- AI has improved ramming, self repair, and light vehicle ratings
- AI avoidance tuning per difficulty level
- Re-recorded some Polish speech
- Fixed crash with barrage events
- Added sound for ambush camouflage, light infantry, and conscript assault package upgrades
- various sound tuning such for spotting scope, mobilize conscript recharge, female soviet vehicle self repair, hold fire on German camouflaged units, and panzer werfer
- minimap upgrades and taskbar HUD drop shadow
- construction decorator improvement
- added hotkey to reselect all units once user has a subselection
- changed ally colour for player #2 to yellow
- fixed icon alignment on MP setup screen
- fixed blank space in Snow detail on d3d10 class hardware
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I wonder what the added DLC Content is
Posts: 2072 | Subs: 1
Thanks heaps!! for putting this up.
I wonder what the added DLC Content is
I haven't seen any. Only thing I saw is that they removed a doctrine, a bunch of bulletins, some medals and some skins. I think they screwed up something...
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Posts: 173
I noticed one thing: in new commander tutorial video there are like 10 commanders, wondering how many there will be in the final game.
Over 9000.
Posts: 742 | Subs: 2
I noticed one thing: in new commander tutorial video there are like 10 commanders, wondering how many there will be in the final game.
Pay 20 bucks to find out.
Posts: 1620 | Subs: 2
I noticed one thing: in new commander tutorial video there are like 10 commanders, wondering how many there will be in the final game.
Before it went out of business THQ calculated how many commanders it would need to sell to each person to stay afloat and it had Relic add that many commanders into the game. Don't worry, though - I'm sure Sunday Night Fights will still be exciting even if some people are too poor to buy the best commanders.
Posts: 3
I mean doctrines based around one strength makes so much more sense to me.
If it was an MMO sure make them all individual but doesnt it make more sense in terms of meta-strategy for each doctrine to do one thing well?
Isnt that more fun also? Its cool to have extra air arsenal or defenses rather than 1 bomb, 1 tank etc etc
Yes this way is easier to add new stuff specially when
1. you get 5 not 6 ability per doctrine
2. 1/3 of them is not exclusive to that doctrine like the tiger
Really really deflates how cool doctrines are when it was the golden meta part of COH. Its such a fun decision to make what doctrine will i go as
The doctrine names make little sense now
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*EDIT - ignore this
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Specs in a nutshell are:
OS Win8 (please don't troll or respond to me with complains about it - it runs great and I it)
RAM: 12GB of DDR3
GPU: EVGA GTX 660
CPU: AMD 6-core 3.3GHz
And to top it off I have some epic geeky decals. My favorite being a monkey sticker from thinkgeek.com
Posts: 951
Pay 20 bucks to find out.
The bitterness is strong in this one.
Like Relic making a few quid is a bad thing?
Posts: 35
Posts: 74
i think the last update is bugged, i played 2 mathces with soviets and after selecting the doctrine i wasnt able to produce shock troops or guards, after selecting them in the doctrine icon. it stayed with penals till the end of the game in the special rifle building
*sigh* they are now a call in. Just click on the icon and then press where you want them to deploy to. Just like in COH1.
Posts: 742 | Subs: 2
The bitterness is strong in this one.
Like Relic making a few quid is a bad thing?
I'm not ignorant of the needs of a business- at Eurogamer Duffy explained the patching process and costs, and they are indeed huge; but there are better ways to raise money that don't screw over competition. Example: repackage all the vCoH 3v3 + 4v4 maps for CoH2, add more bridges and snow where appropriate, sell them at 5 bucks a pop. Relic are forever saying how the majority of their audience are comp stompers and that automatch/competition are less than 1% off their playerbase- so why market the DLC to mess with the latter?
Posts: 951
But on this one I think you *might* be over-egging the pudding. Does Tiger Woods play with the same set of golf clubs as the competition? Does Bradley Wiggins use precisely the same bike as the rest of the peloton? No.
I think that tournaments should have rules where only certain loadouts are allowed, but skilful use of doctrines and int updates should be part of pro play. I really do. And if that means that 'pros' should invest in *extremely* cheap pieces of DLC (please, figure out the hours you play versus what you've paid and tell me its expensive) then so be it.
I'm not trolling or being a contrarian, I've thought about this a lot. Competition has *never* been 'fair' every sportsperson has 'the aggregation of marginal difference' at the heart of their winning regime. And the truly awesome player will still beat a lesser one with "all the gear and no idea."
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