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CoH 2 Server Stress Test

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29 May 2013, 18:02 PM
#181
avatar of SuperKeitel

Posts: 158

FPS problems are still here ... during blizzards too. According to requirements i should run it fine at least in medium, evrything low and still lag ..
29 May 2013, 21:49 PM
#182
avatar of Apparition

Posts: 1

Does the engine remove graphic elements with lower settings or does it change render method and switch to CPU, to account for possible weak GPU?

Game runs great except some jerky-ness when scrolling the camera.
Average 40-50 frames with a GTX470 on 314.07 driver, with a 3770k.
Highest settings at 100% render at 1080p.
29 May 2013, 22:57 PM
#183
avatar of Doomlord52

Posts: 960

It seems that the open beta is coming, at least the update


And I was hoping to get things done today...

[opens steam and starts download]

o_O That big? Ok. I guess i will get things done today.
30 May 2013, 02:40 AM
#184
avatar of MarcC

Posts: 3

Hey guys

Ive got access to the Beta but my computer needs an upgrade to run it

(My last upgrade was actually to run COH haha)

Has anyone noticed any changes from last beta and this?

I see Tiger Doctrine was removed, any other noticeable changes?



For those dying to know, im waiting for new intel CPUs just in time for COH2 release
30 May 2013, 06:07 AM
#185
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

http://forums.sega.com/showthread.php?485379-Changelist

Changes planned for release tomorrow (06/29/13).


- anti-hack security measures

- improved AI performance in long matches

- various crash fixes

- fix rare occurrence of gaming becoming unresponsive on boot

- fixed crash if connection was lost on load

- Miscellaneous AI fixes

- AI doesn't horde fuel late game

- AI has more intelligent movement

- AI controls vehicles around weapons with firing cones better

- AI is less likely to leave units idle

- AI vehicles have improved awareness of blocked cells

- Improved fullscreen/window behaviour

- Improved interaction of different squad types on minimap and tactical map

- Show construction decorators when an entity is selected

- Improved cover preview dots

- chat history stays open if clicked

- fade to black and white when pausing the game

- fixed mortar jitter on the minimap

- fixed rare black screen on launch

- Prevent detecting high snow detail on Direct3D 10 class hardware

- improve error reporting when a match cannot start

- AI only uses loadouts assigned to it

- improved performance logging for using CoH2 for benchmarking

- dialogue box warning for users with old drivers

- fix mouse scrolling on the bottom right of the screen when using alt-enter

- fix mouse cursor locking when following a weblink

- disregard misleading low frames at the very start of the performance test

- Company of Heroes 2 logo stays active longer instead of leaving some users with a black screen when launching the game

- Fixed recrewed pack-40 not moving when crew couldn't get into their crewed position

- Fixed "ghost" AT gun still moving around after all the crew are killed

- Fixed team weapons not moving if rally point is set on an already captured territory point

- Disallow repair ability on unrepairable criticals

- Fix specific wall blocking line of sight after it is destroyed

- Added ability to send crash reports when the game hangs

- Fixed hang when minimizing during the loading the performance test

- Fixed situation where completing a scenario wouldn't award achievements

- Added some DLC content

- AI has improved ramming, self repair, and light vehicle ratings

- AI avoidance tuning per difficulty level

- Re-recorded some Polish speech

- Fixed crash with barrage events

- Added sound for ambush camouflage, light infantry, and conscript assault package upgrades

- various sound tuning such for spotting scope, mobilize conscript recharge, female soviet vehicle self repair, hold fire on German camouflaged units, and panzer werfer

- minimap upgrades and taskbar HUD drop shadow

- construction decorator improvement

- added hotkey to reselect all units once user has a subselection

- changed ally colour for player #2 to yellow

- fixed icon alignment on MP setup screen

- fixed blank space in Snow detail on d3d10 class hardware
30 May 2013, 08:19 AM
#186
avatar of MarcC

Posts: 3

Thanks heaps!! for putting this up.

I wonder what the added DLC Content is
30 May 2013, 08:53 AM
#187
avatar of Twister
Honorary Member Badge
Patrion 39

Posts: 2072 | Subs: 1

jump backJump back to quoted post30 May 2013, 08:19 AMMarcC
Thanks heaps!! for putting this up.

I wonder what the added DLC Content is


I haven't seen any. Only thing I saw is that they removed a doctrine, a bunch of bulletins, some medals and some skins. I think they screwed up something... :p
30 May 2013, 12:55 PM
#188
avatar of Calneon

Posts: 10

Blizzard performance is even worse than before. It halves my FPS when a blizzard happens which also halves the edge scrolling speed and it's incredibly annoying.
30 May 2013, 18:32 PM
#189
avatar of sztefenfu

Posts: 55

I noticed one thing: in new commander tutorial video there are like 10 commanders, wondering how many there will be in the final game.
30 May 2013, 18:33 PM
#190
avatar of PaperPlane

Posts: 173

I noticed one thing: in new commander tutorial video there are like 10 commanders, wondering how many there will be in the final game.


Over 9000.
30 May 2013, 20:24 PM
#191
avatar of Tommy

Posts: 742 | Subs: 2

I noticed one thing: in new commander tutorial video there are like 10 commanders, wondering how many there will be in the final game.


Pay 20 bucks to find out.
31 May 2013, 02:12 AM
#192
avatar of TychoCelchuuu
Senior Caster Badge

Posts: 1620 | Subs: 2

I noticed one thing: in new commander tutorial video there are like 10 commanders, wondering how many there will be in the final game.

Before it went out of business THQ calculated how many commanders it would need to sell to each person to stay afloat and it had Relic add that many commanders into the game. Don't worry, though - I'm sure Sunday Night Fights will still be exciting even if some people are too poor to buy the best commanders.
31 May 2013, 03:29 AM
#193
avatar of MarcC

Posts: 3

Im surprised how people have accepted the new doctrines over the old,

I mean doctrines based around one strength makes so much more sense to me.

If it was an MMO sure make them all individual but doesnt it make more sense in terms of meta-strategy for each doctrine to do one thing well?

Isnt that more fun also? Its cool to have extra air arsenal or defenses rather than 1 bomb, 1 tank etc etc

Yes this way is easier to add new stuff specially when
1. you get 5 not 6 ability per doctrine
2. 1/3 of them is not exclusive to that doctrine like the tiger

Really really deflates how cool doctrines are when it was the golden meta part of COH. Its such a fun decision to make what doctrine will i go as

The doctrine names make little sense now
31 May 2013, 03:34 AM
#194
avatar of Littledubdub

Posts: 2

Ah yes, I have the same question as AmiPolizeiFunk. Was curious about the status of "open" beta and NDA. Any updates?

*EDIT - ignore this
31 May 2013, 03:39 AM
#195
avatar of Littledubdub

Posts: 2

I read quite a few issues with fps drops especially during blizzards, I too have experienced that.

Specs in a nutshell are:

OS Win8 (please don't troll or respond to me with complains about it - it runs great and I <444>3 it)
RAM: 12GB of DDR3
GPU: EVGA GTX 660
CPU: AMD 6-core 3.3GHz
And to top it off I have some epic geeky decals. My favorite being a monkey sticker from thinkgeek.com

:)
1 Jun 2013, 10:45 AM
#196
avatar of BeltFedWombat
Patrion 14

Posts: 951

jump backJump back to quoted post30 May 2013, 20:24 PMTommy


Pay 20 bucks to find out.


The bitterness is strong in this one.

Like Relic making a few quid is a bad thing?
1 Jun 2013, 10:49 AM
#197
avatar of Mantley

Posts: 35

i think the last update is bugged, i played 2 mathces with soviets and after selecting the doctrine i wasnt able to produce shock troops or guards, after selecting them in the doctrine icon. it stayed with penals till the end of the game in the special rifle building
1 Jun 2013, 10:55 AM
#198
avatar of talarfon

Posts: 74

i think the last update is bugged, i played 2 mathces with soviets and after selecting the doctrine i wasnt able to produce shock troops or guards, after selecting them in the doctrine icon. it stayed with penals till the end of the game in the special rifle building


*sigh* they are now a call in. Just click on the icon and then press where you want them to deploy to. Just like in COH1.
1 Jun 2013, 11:36 AM
#199
avatar of Tommy

Posts: 742 | Subs: 2



The bitterness is strong in this one.

Like Relic making a few quid is a bad thing?


I'm not ignorant of the needs of a business- at Eurogamer Duffy explained the patching process and costs, and they are indeed huge; but there are better ways to raise money that don't screw over competition. Example: repackage all the vCoH 3v3 + 4v4 maps for CoH2, add more bridges and snow where appropriate, sell them at 5 bucks a pop. Relic are forever saying how the majority of their audience are comp stompers and that automatch/competition are less than 1% off their playerbase- so why market the DLC to mess with the latter?
1 Jun 2013, 13:21 PM
#200
avatar of BeltFedWombat
Patrion 14

Posts: 951

I don't often disagree with you Tommy...

But on this one I think you *might* be over-egging the pudding. Does Tiger Woods play with the same set of golf clubs as the competition? Does Bradley Wiggins use precisely the same bike as the rest of the peloton? No.

I think that tournaments should have rules where only certain loadouts are allowed, but skilful use of doctrines and int updates should be part of pro play. I really do. And if that means that 'pros' should invest in *extremely* cheap pieces of DLC (please, figure out the hours you play versus what you've paid and tell me its expensive) then so be it.

I'm not trolling or being a contrarian, I've thought about this a lot. Competition has *never* been 'fair' every sportsperson has 'the aggregation of marginal difference' at the heart of their winning regime. And the truly awesome player will still beat a lesser one with "all the gear and no idea."
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