CoH 2 Server Stress Test
Posts: 454 | Subs: 9
Posts: 255
Posts: 783 | Subs: 3
Posts: 331
Posts: 3293
Um...wow.. I thought there were like 50,000 members on COH2.org alone.. why is it only 126? Is that a typo?
coh2.org was getting huge amounts of spambots daily they have been killed we have currently 1700 somthing.
Posts: 6
The tac map is too damn small. I don't understand why it doesn't use all the available space. Icons overlap and its impossible to tell what is where in team games.
I agree. At times I become confused as well. CoH1's tac maps were fine. Some more contrast in color on the tac map in CoH2 and better defined units with smaller, less apparent building icons on the Num0 tac map would be great. (why would buildings be so important to distinguish on the tac map? Not to mention full ability to control the players units from the Num0 tac map would be most excellent.(Havnt yet tested the new stress test's Num0 tac map yet. If its changed then great)
On a positive note the new vehicle icons on the tac map I think are an improvement.
Posts: 217
any improvements on performance since latest beta?
I think so. Although i dont know what happend with blizzards, they must have changed it quite a bit. I have the same settings as in closed beta, but now I get 20 frames LESS during blizzards (it went from around 38 fps to under 20 fps). Dont know what happened there
Anyone else noticed this? Assuming not all of us have top notch machines
Without blizzards I get 50-60 fps and you can feel the optimization is better.
Posts: 255
Posts: 24
Posts: 934
Wow tac map wow blizzards better (easier visibility) wow UI icons better..... wow pathing vastly improved, cheaper firepits (buildable in blizzards), light vehicles wont drive over fire pits... so many improvements. Relic listened!
You don't know how much this means for me! I can actually play this game without pain now, so happy
Posts: 2807 | Subs: 6
Posts: 2838 | Subs: 3
Posts: 16697 | Subs: 12
Posts: 4
Posts: 1
Posts: 107
Posts: 16697 | Subs: 12
Posts: 1820 | Subs: 2
I think the pathing changes are my favorite improvement of this update. Vehicles are much more responsive now, making them a hellva lot more fun to micro. I've been using the reverse button more too, which is a very useful feature.
Really loving the changes myself, feels more responsive in every way! Seems they are taking the right path.
Posts: 2807 | Subs: 6
- P4 command tank now has short barrel gun and it's effective vs inf only
- Panzerfausts are totally lame, deals only 50% HP to HT
- new icons on tanks (damaged engine, killed gunner) is lame IMO
- new icons for almost all units on mini/tactical map - each building has it's own icon (base buildings) and tanks are shown as tanks and how turned they are (which is kinda nice)
Posts: 111
Livestreams
2 | |||||
14 | |||||
6 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1099614.642-1
- 5.280162.633+8
- 6.305114.728+1
- 7.916405.693-2
- 8.271108.715+22
- 9.721440.621+3
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
7 posts in the last week
39 posts in the last month
Welcome our newest member, starkindustries
Most online: 2043 users on 29 Oct 2023, 01:04 AM