...while obers are just good at shooting infantry that are running at them
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...while obers are just good at shooting infantry that are running at them
Posts: 300
I'd rather paras they get to plant demo charges can be upgrade to either be good in close combat or long range combat can reinforce at the relay beacons while obers are just good at shooting infantry that are running at them
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Posts: 1484
No, it's not. The game was literally designed around using doctrine units to counter stock units. Do you think the commander system exists just for shits and giggles?
Not because Obers are better, but because the LMG34 is very good. If you want Obers to be less bullshit then the solution is to make Ober's better, but remove the LMG34 or make it a 120 munition upgrade.
Posts: 621
You obviously dont know what's the problem.
1. SU have no problems with dealing with flak base.
2. USF have problems. No AT Gun or no HMG.
3. Smoke+2demo. Count how many ammo this is.
4. Now think about spending that amount of ammo to counter a bulding.
5. CoH2 is about capping points. You can't cap if there is flakbase
6. Flakbase was deisgned to defend point with 200% income. This feature no longer exists.
7.
8.
9....
And many many other points why flak base should not be in current form but right now Im going to watch Liverpool - Burnley
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Posts: 4951 | Subs: 1
I am glad we agree on something, Obers should pay for their LMG just like everyone faction.
Posts: 300
They don't because Obers with out the LMG are bleh at 400 MP. They need to get a buff if they lose their LMG34.
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Same could be said about Paras for that matter, without LMGs or thompsons they're just more expensive riflemen with an extra man and a different ability.
also were still waiting on you to provide a source that proves relic intend the Soviets to be call in heavy/reliant.
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And my source is logic. Soviet commanders give you call in tanks and call in infantry for a reason. Do you think it's totally a coincidence?
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Posts: 4951 | Subs: 1
OKW commanders give you call in infantry as well.
Posts: 300
Para's are quite good with out their LMG's or Tompsons, they just get to be even better when you get them.
Obers with out the LMG34 would be worse than Sturms in every situation that didn't involve max range while still costing more.
And my source is logic. Soviet commanders give you call in tanks and call in infantry for a reason. Do you think it's totally a coincidence?
Posts: 4630 | Subs: 2
Utility infantry for scouting. Neither JLI, Fuss, or Fallsch are supposed to be the core of your army/assault force. JLI are just OKW Pathfinders, Fallsch are insanely expensive while being quite fragile, and Fuss are just slightly better 6 man Volks with no shrek.
They are supposed to augment your force so you can adapt, none are supposed to be your bread and butter like shocks, but they do give you the utility of conscripts which OKW lacks.
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Posts: 621
I think the point alex was trying to get across with the ober/sturm thing is that Obers need to spawn with the mg34 otherwise they will be worser than sturms Im not sure though
Sure Paras do damage without a weapon upgrade but not enough to justify calling them in the first or selecting Airborne in the first place.
Obers worse than sturms? Sturms arent bullet proof, dont have lethal grenades, are only close range while obers cant repair/lay mines and do other engineering things
"And my source is logic. Soviet commanders give you call in tanks and call in infantry for a reason. Do you think it's totally a coincidence?"
ummmmmmmm
All factions have several commanders that give access to call in tanks/infantry I fail the point your trying to make
Posts: 300
I feel like it's more kind of meta problem than anything else. All allied meta commanders have basically no doctrinal arty apart from flame/phosphorus barrage that does noting to trucks. I mean I now why ppl choose those commanders but they should not be surprised that they pay for getting usefull callins with unability to counter other things like trucks for example. Outmap arty can reliably take 80% of that building in one damage so you could kill it with 2-3 shots from any medium tank or atgun and onmap arty also easily kills it once it hits pios that try to repair it.
Posts: 4630 | Subs: 2
Posts: 621
To take out the flak truck as us and without commanders it would be at gun, howitzer, tanks, majors artillery ability, mortar tank thing but commanders provide you with more efficient ways and more options of course
It shouldn't require doctrine based abilities or units to COUNTER STOCK ONES!
Why is this so hard for people to understand? Needing a doctrine just to counter something stock is horrible game design and places way to much emphasis on doctrine! I get so tired of reading people arguing doctrine based units/abilities to counter stock units as balance. Its ok to make a recommendation to help counter something, but try to use that as a point of balance?
NO!
Posts: 300
To take out the flak truck as us and without commanders it would be at gun, howitzer, tanks, majors artillery ability, mortar tank thing but commanders provide you with more efficient ways and more options of course
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