Should Reward Units make a come-back?
Posts: 440
Now some would say that since we have commander load-outs in CoH2 we can already customize our force pretty well going into a game but...let's face it, commanders rule this game, partly because the tiers are just not attractive/rewarding in their current state and partly because they offer the only way of surprising your opponent.
Balance patches are fine when and if(!) they come along but they are not going to comprehensively change the tier buildings into something very different from what they are now so...maybe if for instance the Ost Panzer IV could be replaced with a Hetzer (think something between the M10 and the JP4 in armour/health) it could make Ost T3 very effective with Ostwinds tackling infantry while protected with light/medium TDs, but they would lose out on the all-around medium tank.
How about replacing the SU-85 with a KV-85? It would be far more expensive, have the armour of a KV-1 with the output of a T-34/85, and could be a non-doc heavy that would balance out Soviet call-in reliance. The Soviets sacrifice their go-to TD in return.
These are just some ideas but you get the picture. You have to lose something to gain something else and this in combination with your commander can offer more synergy and exciting new strategies.
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care to elaborate?
Posts: 440
"the tiers are just not attractive/rewarding in their current state"
care to elaborate?
What, you don't know about how fruitless Ost/Soviet T3 is in general right now? How it's much, much safer to spam call-ins than commit resources to late game tech/units? You need to catch up.
Posts: 1283 | Subs: 4
What, you don't know about how fruitless Ost/Soviet T3 is in general right now? How it's much, much safer to spam call-ins than commit resources to late game tech/units? You need to catch up.
I don't understand the statement you're making when you cite the lack of "safety" of T3 and then go on to talk about "commit[ting] resources to late game tech/units". I don't get the point you're trying to make.
Posts: 440
I don't understand the statement you're making when you cite the lack of "safety" of T3 and then go on to talk about "commit[ting] resources to late game tech/units". I don't get the point you're trying to make.
Can someone help me out here? Maybe someone who teaches grammar too?
The meta revolves around the commanders for the most part. Not P4s, not 76s, not even SU-85s or Brummbars or...list goes on. You have to plan to countering Tigers/IS-2s/KV tanks because that is what people are doing with their resources as Ost/Soviets.
Even USF is super commander dependent with the Dozer and vet rifles being needed crutches. OKW isn't nearly as bad as everyone else because they have a non doc heavy tank and all sorts of effective counters in their trucks.
Posts: 1283 | Subs: 4
Can someone help me out here? Maybe someone who teaches grammar too?
The meta revolves around the commanders for the most part. Not P4s, not 76s, not even SU-85s or Brummbars or...list goes on. You have to plan to countering Tigers/IS-2s/KV tanks because that is what people are doing with their resources as Ost/Soviets.
Even USF is super commander dependent with the Dozer and vet rifles being needed crutches. OKW isn't nearly as bad as everyone else because they have a non doc heavy tank and all sorts of effective counters in their trucks.
So, let me get this straight: it sounds like your issue is the perceived effectiveness of non-doctrinal units, and you want to solve this issue by, swapping them out for other units. Have I got that right?
Posts: 1283 | Subs: 4
It's even funnier because the statement he made was actually 100% grammatically correct.
I still don't know when to punctuate inside or out of parenthesis.
Posts: 440
So, let me get this straight: it sounds like your issue is the perceived effectiveness of non-doctrinal units, and you want to solve this issue by, swapping them out for other units. Have I got that right?
Let me straighten you out: you are attempting to trivialize my suggestion by 1) suggesting that any and all problems with the late game non-doc is simply my perception and therefore not actually true and by b) simplifying the idea to the point where it sounds aimless and silly.
These tactics are tired and unconstructive but it seems like you had a mission to derail the thread and you are succeeding so...bravo.
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Posts: 440
Posts: 1679 | Subs: 5
the tiers are just not attractive/rewarding in their current state
That's a fairly vague statement to make without providing the reasoning behind it. Asking for clarification is entirely appropriate.
Posts: 440
Seriously to call someone a dick over that...it makes me feel like you haven't been sensitized to how discussions usually go in some of these threads or what kinds of tones members use with each other.
Posts: 1283 | Subs: 4
I wanted you to actually state your position and why you think so, instead of essentially saying: if you played the game you'd understand. I can't give a reasonable response without that premise first being set... because just saying something is useless doesn't make it so.
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