No kick player feature?
Posts: 440
So we basically saw our win and any fun we were having disappear due to the game having no protection against trolls and teamkillers. A simple 3 to 1 vote to kick would be the easiest solution.
As a side note...is a replay enough to get someone banned?
Posts: 655
Permanently BannedThe only offense you can commit in CoH2 multiplayer which will be punished by banning is hacking.
4v4 best game mode.
Posts: 440
Posts: 1283 | Subs: 4
I would like to see CS's overwatch system: replays are flagged when a user is reported; unsportsmanlike conduct, griefing w.e. Players with X number of hours review the replay and submit their verdict, if a majority agree with the reported offense and/or any other infractions found the offender is removed from the match making pool for a specific time, per the severity of the offense up to permanence.
I imagine such a system would take a lot of work and is wishful thinking however and doesn't in the short term deal with the immediate in game offense. I guess, disable team damage?
Posts: 8
A kick-function however would be a desaster. try some smurfing an you will see! you would be kicked just for beeing a 'noob' by people 5000 ranks below you for allegedly loosing their match.
relic did a good job implementing replay feature to the game. from relics side: being more strict towards those assholes would be desireable.
Posts: 655
Permanently BannedWho the heck needs a rule carved in stone for not teamkilling?
If you expect authoritative action to be taken on the delinquents responsible for such actions (i.e. temp/perma ban, ala hacking's punishment) then yes it does need to be explicitly stated by Relic. Otherwise, they wouldn't give two shits about what happens in 3v3/4v4 games, which they already don't.
Until Relic makes an official mandate that teamkilling/team-attacking in Automatch team games is forbidden, and will be enforced with direct punishment, people will be free to drop artillery on their teammate's retreat point as they please without any official repercussion.
Posts: 8
Posts: 655
Permanently Bannedwhere should these conditions be written?
That is quite simple. All Relic would need to do is write out a companyofheroes.com blog post/facebook post/twitter tweet about a new rule/enforcement system effective at/on [x time/date]. They did this in the past, and all they would have to do is tell them to report it in the same way you would report hacking, an e-mail to enforcement@relic.com .
You're making it seem like I'm asking for a divine miracle, when in fact this problem can be solved easily and quickly with minimal resources.
Posts: 476
One day I thought to myself... why not play a bit CS:GO? It had this neat leagues, and automatchmaking. So I go into Matchmaking, and perform not that well, but also not absolutly horrible. I get kicked... Guess what game I never played since.
Posts: 2396 | Subs: 1
Had this wehr player basekill me, my army and my teammates because apparently we weren't pulling our weight...we were winning on city 17 and "camping" ! while he built nothing but grens and schrek PGs....I smelled a troll from the start with his pink teamchat text...
So we basically saw our win and any fun we were having disappear due to the game having no protection against trolls and teamkillers. A simple 3 to 1 vote to kick would be the easiest solution.
As a side note...is a replay enough to get someone banned?
Agreed. Sometimes computer can do a better job than some idiot. Or for such reasons you stated above.
Posts: 680
I smelled a troll from the start with his pink teamchat text...
This alone is a strong reason to kick anyone. Lets implement it.
Posts: 1802 | Subs: 1
Posts: 721
So, just live with that it can happen once or twice.
Kick vote functions are a greeeeat Idea.
One day I thought to myself... why not play a bit CS:GO? It had this neat leagues, and automatchmaking. So I go into Matchmaking, and perform not that well, but also not absolutly horrible. I get kicked... Guess what game I never played since.
It's a good point.
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