Now I think it's overbuffed, according of lmg42 blob grens, I think it is need a bit nerf.
You know we are talking of the HMG 42 right ?
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Now I think it's overbuffed, according of lmg42 blob grens, I think it is need a bit nerf.
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Now I think it's overbuffed, according of lmg42 blob grens, I think it is need a bit nerf.
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Permanently BannedPosts: 300
Does comradeStalinChurchill pays you a good salary?
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1st of all, I have the best imagination ever.
2nd of all, dude, you want realism? Go play MoW where tanks DON'T HAVE HEALTHBARS!!!!! This is an arcade game, not a realism simulator. Do you really think that this game is realistic at all? It's realistic to some degree ofc. but still, CoH2 is simply an ARCADE-game. Not realistic at all and with silly RNG strykes that removes skill from gameplay. (skillplanes for instance)
3rd of all, go make yourself a cup of milk, tea, coffee, beer or whiskey (I think I hit all ages here), and go think about what this game actually is.
Posts: 380
Does comrade Stalin pays you a good salary?
Posts: 148
1st of all, I have the best imagination ever.
2nd of all, dude, you want realism? Go play MoW where tanks DON'T HAVE HEALTHBARS!!!!! This is an arcade game, not a realism simulator. Do you really think that this game is realistic at all? It's realistic to some degree ofc. but still, CoH2 is simply an ARCADE-game. Not realistic at all and with silly RNG strykes that removes skill from gameplay. (skillplanes for instance)
3rd of all, go make yourself a cup of milk, tea, coffee, beer or whiskey (I think I hit all ages here), and go think about what this game actually is.
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Posts: 742 | Subs: 1
TBH I feel the problem is in the vision of mg - they should have further vision (even further that infantry) so that they can start shooting and pin earlier. The pinned squad shouldnt be able to throw grenades and crawl too quickly to the machine gun. The mg should be countered by flanking. Now the pinned squad very often inlicts more damage on the mg crew than the mg itself on the pinned squad. I understand the idea was for other squads to spot for mgs - in reality it means you need 2 squads to guard one approach and it is inefficient. Another thing is the babysitting effort for mgs is a havy burden especially together with setting up At. usually a player who has numerous rifle squads is in better positions as its easier to control and quickly react to attacks.
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I've been taking to decrewing my own mg42s with flamer pios attacking ground so I can recrew them with said pios for their sight.
Also, there are a ton of maps that I believe the designers were explicitly trying to make mgs ineffective on for 80% of the battlefield. Few maps even have an open enough area for an mg42's arc without a bunch of shot blocking objects or a very obvious flanking lane circumventing the entire position.
Posts: 1162
I've been taking to decrewing my own mg42s with flamer pios attacking ground so I can recrew them with said pios for their sight.
Also, there are a ton of maps that I believe the designers were explicitly trying to make mgs ineffective on for 80% of the battlefield. Few maps even have an open enough area for an mg42's arc without a bunch of shot blocking objects or a very obvious flanking lane circumventing the entire position.
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Lol mines against infantry as ostheer to cover MG flanks? 60 munis a pop for sign posts? Are we playing the same game? lol.
Posts: 2742
You are missing the aim of pio + MG, sure range is a thing, but you forget that:
- MG will suppress a squad pretty quickly, rendering her 75% less effective, but will also deal less damage to that squad
- Pio can rush this suppress squad and shred them, cause they are not affected by this "damage reduction on the suppress squad"
- Bonus: If 2 squads are coming, you can suppress one, attack them with pio (shooting at a squad will not allow her to take off the suppress ) then suppress the other, etc.
Posts: 1162
Lol mines against infantry as ostheer to cover MG flanks? 60 munis a pop for sign posts? Are we playing the same game? lol.
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