Semoskiy
Posts: 75
Posts: 4630 | Subs: 2
I have both verions of Semoskiy in my veto list.
Posts: 1276
Idk what I would change tho
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Posts: 2470
Posts: 1116 | Subs: 1
Permanently BannedPosts: 1838 | Subs: 17
1. Terrible cut-offs and resource layout.
2. A total mess of buildings in the centre, coupled with a ton of green cover makes it very advantageous towards close quarters combat fighting and therefore allied favoured as both rifles and conscripts work best close range compared to volks and grens which work best at longer ranges.
Posts: 312
Just going to say that both Semoskiy's are my most hates maps of all time. For these two reasons:
1. Terrible cut-offs and resource layout.
2. A total mess of buildings in the centre, coupled with a ton of green cover makes it very advantageous towards close quarters combat fighting and therefore allied favoured as both rifles and conscripts work best close range compared to volks and grens which work best at longer ranges.
This.
It's only slightly better than maps like Le Gleize or Stalingrad. The resources are particularly hard to hold because there's no real defensive position to take to hold them that doesn't involve you giving up another important cut off. Very allied favored.
Posts: 3293
Posts: 75
"Is semoskiy a balanced map?"
Posts: 431
Posts: 708 | Subs: 1
Posts: 10665 | Subs: 9
A general poll was already created by the devs. It's about semoskiy. The poll question could have been more specific though.
"Is semoskiy a balanced map?"
You do realise that Semois was considered the ultimate map in vCoH (1v1)?
Posts: 17914 | Subs: 8
Its quite obvious that only result will be a HORRIBLE map.
OKW paradise with their trucks and wires and awful to play as any other faction.
@MajorBloodnok
Black people having no rights was also considered most awesome thing of the time back then.
Past doesn't translate on current times well.
Posts: 1108
OKW paradise with their trucks and wires and awful to play as any other faction.
really? Perfect for shocks,cons, 120mm and katjuscha. I would prefer soviets on this map any time
Posts: 10665 | Subs: 9
Its a map designed for a whole different game.
Its quite obvious that only result will be a HORRIBLE map.
You have the gift of foresight, K? I quite understand
OKW paradise with their trucks and wires and awful to play as any other faction.
Unless I misunderstand it, asa result of the recent patch, OKW trucks can no longer demolish buildings?
@MajorBloodnok
Black people having no rights was also considered most awesome thing of the time back then.
Past doesn't translate on current times well.
I have some sense of history, and I think I know where you may be coming from as regards ethnicity- but honestly, discussions about acceptance of ethnic minorities, do not fit well into a discussion about maps (IMO).
And so, back to Semois . Clearly, the map had to change, bcs of the new factions - and lo! it was changed...no nearby, near sacrosanct muni points.
Posts: 15
Permanently BannedPosts: 75
Unless I misunderstand it, asa result of the recent patch, OKW trucks can no longer demolish buildings?
I guess he is referring to forward Med/Flak HQs:
Posts: 4928
You do realise that Semois was considered the ultimate map in vCoH (1v1)?
You do realise this isn't vCoH?
Unless I misunderstand it, as a result of the recent patch, OKW trucks can no longer demolish buildings?
They set up trucks in town and around cutoffs, making attacking the town extremely difficult and resource harassment a non-option.
Posts: 17914 | Subs: 8
i think it was better in coh1, felt bigger maybe.
That is because it was bigger.
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