Login

russian armor

Semoskiy

15 Feb 2015, 00:05 AM
#21
avatar of Zupadupadude

Posts: 618

jump backJump back to quoted post14 Feb 2015, 23:19 PMKatitof

That is because it was bigger.


Not really, the maps weren't any bigger than in CoH2, in fact you could argue that CoH2's maps are actually bigger. Unless you're talking about sectors and stuff, since CoH1 had way more sectors placed on the maps, which may be the reason why people feel that CoH1 feels bigger.
15 Feb 2015, 00:49 AM
#22
avatar of __deleted__

Posts: 236

I don't understand why relic doesn't put more work into balancing the current maps in automatch instead of mostly putting effort to balancing units in factions. I mean both maps and faction balancing go together. Shouldn't they both be worked on together?
15 Feb 2015, 01:12 AM
#23
avatar of skemshead

Posts: 611

I don't understand why relic doesn't put more work into balancing the current maps in automatch instead of mostly putting effort to balancing units in factions. I mean both maps and faction balancing go together. Shouldn't they both be worked on together?

^Exactly

How can anyone even try to balance a game where maps are working against you. Situations arise where balance may exist for certain map, but change maps or starting positions and everything goes to shit.
Houses are still a major headf***. They need major adjustment since 1 grenade will bring down some houses. Also flamers need adjustment as exploding flamers on first engagement is just rage quit material. A lot of maps also need to be cleaned up, there are just to many little bushes etc that block line of sight and prevent mg/at gun firing..

Back on topic. I veto this map largely due to western front sides having forward retreat points which makes blobs and camping the norm. As Ost it is painful starting north and irritating trying to get allies out of houses.

15 Feb 2015, 01:13 AM
#24
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

From the bottom side all OKW has to do is send one sturm squad to wire muni cutoff bridge on bottom right,then send a volk/another sturm+Kubel to the land bridge. GG.

any issues? Set up a med truck in the middle and constantly push off and pressure the merican svine. MG34s too. Later add a flakHQ for extra luls on the VP flank,or hell in the middle. its your choice.


You almost require a soviet teammate on maps like this. Double USF is an absolute shitshow on this map. No chance against good players. just a fodder slaughter. Worse than the first campaign mission in Stalingrad where the horde of cons just charge into an MG.

"forward comrades...they cannot kill you all!"
15 Feb 2015, 02:23 AM
#25
avatar of VonIvan

Posts: 2487 | Subs: 21

I personally don't mind summer semois as Ost or OKW, it's much easier to work on than Winter Semois. Winter Semois is god awful for Axis, Ost especially due to deep snow.
15 Feb 2015, 04:57 AM
#26
avatar of korea_park
Donator 11

Posts: 197 | Subs: 1

good for allies map.
15 Feb 2015, 23:29 PM
#27
avatar of GenObi

Posts: 556

Its a perfect map for a okw nooblet
0 user is browsing this thread:

Livestreams

unknown 22
unknown 22
Canada 2
Germany 1

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

731 users are online: 731 guests
2 posts in the last 24h
8 posts in the last week
39 posts in the last month
Registered members: 49081
Welcome our newest member, kavyashide
Most online: 2043 users on 29 Oct 2023, 01:04 AM