Vehicle criticals
8 Feb 2015, 03:16 AM
#1
Posts: 1153 | Subs: 1
Hey coh2.org, I was just wondering if all of the vehicle crits are still used in game? There are the crits related to the engine, the immobilize, crew shock, and turret traverse (from Puma) but are some of the weird ones still in use? Like the gunner injured critical?
8 Feb 2015, 05:00 AM
#2
7
Posts: 1664
I just saw a gunner injured in a game this week.
8 Feb 2015, 23:13 PM
#3
1
Posts: 551
Puma getting away with destroyed turrent in every game
8 Feb 2015, 23:18 PM
#4
1
Posts: 3052 | Subs: 15
IVe seen gunner injured in screen shots. Not sure how you get it.
On the topic of vehicle crits though, i SWEAR an SU85 will almost always fail to kill a panther on the killing shot. 4 TIMES enemy Panthers got away in the past 12 hours with Main gun destroyed every time
On the topic of vehicle crits though, i SWEAR an SU85 will almost always fail to kill a panther on the killing shot. 4 TIMES enemy Panthers got away in the past 12 hours with Main gun destroyed every time
9 Feb 2015, 11:33 AM
#5
Posts: 4928
Thank god "critical hits" aren't a thing though. Double damage RNG
9 Feb 2015, 12:11 PM
#6
Posts: 1802 | Subs: 1
IVe seen gunner injured in screen shots. Not sure how you get it.
On the topic of vehicle crits though, i SWEAR an SU85 will almost always fail to kill a panther on the killing shot. 4 TIMES enemy Panthers got away in the past 12 hours with Main gun destroyed every time
That's cute, look at this:
9 Feb 2015, 12:14 PM
#7
Posts: 1963 | Subs: 1
That's what happens when you fire AP rounds on a car. Load HE next time.
That's cute, look at this:
9 Feb 2015, 12:23 PM
#8
Posts: 17914 | Subs: 8
Stuka Close Air support seems to be using crits from alpha, which means it can injure pretty much all crew members, disable or slow temporarily engine, blind the tank ect.
That is, if tank will live long enough under SCAS fire.
That is, if tank will live long enough under SCAS fire.
10 Feb 2015, 00:12 AM
#9
Posts: 1153 | Subs: 1
So much helpfulness! Thanks all.
It seems most of the strange crits are ability specific... not sure why it's coded like that, but eh, that's no big deal.
It seems most of the strange crits are ability specific... not sure why it's coded like that, but eh, that's no big deal.
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