Notes for 4/2/15
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Posts: 1024 | Subs: 1
That's stupid.. this unit is already not used and that is arguably not a bug.
Not to mention it cant rotate when hulled.
Brummbar was rotated himself when hulldowned and used this ability so it was a bug.
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get real guys, are you not just overreacting????
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Someone can explain that?
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Why is this in a change log if it hasn't been applied in the patch?
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"Decal system coming soon. As decals become available, players will be able to apply them to their chosen faction's vehicles in place of the default team markings."
Why is this in a change log if it hasn't been applied in the patch?
Nobody knows. But finally I got my answer on that question when I asked Relic (Q.Duffy) about the progress of decal system in the Thread "If you could ask relic one question."
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Posts: 1163
"Decal system coming soon. As decals become available, players will be able to apply them to their chosen faction's vehicles in place of the default team markings."
Why is this in a change log if it hasn't been applied in the patch?
Because hidden changes to prepare and allow for the decals will have been included in this patch. For example, I bet the P4 model change is so theres a flat space for decals.
Posts: 934
Text on the Ostheer Encirclement Doctrine's "Breakthrough" Commander ability now properly reflects the ability to capture points.
Someone can explain that?
Long stretch on my memory but I think it used to state that it could just neutralize points but not cap the points. Obviously it could do both neutralize and cap, hence the text change just to explain it better.
I am not sure though.
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Posts: 1221 | Subs: 41
As a Pack-Howitzer mega-enthusiast these changes sound like a buff to me. I never even realized the auto-fire was shooting HEAT at vet 2 to begin with but the cooldown reduction being moved to vet 2 will potentially be OP. It will give more of an incentive for me to build a 57mm though.
The vet2 auto-attack was pretty much the only reason the unit was decent. It over doubled it's DPS. And the heat barrage replaces the regular barrage at vet2 so it's utterly meaningless to give vet bonuses to the regular barrage.
Also my list should've said vet3 instead of vet2.
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Can some one confirm?
I have very characteristic skin but my IS2 was completly green without anything.
Im not sure about medium tanks.
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The vet2 auto-attack was pretty much the only reason the unit was decent. It over doubled it's DPS. And the heat barrage replaces the regular barrage at vet2 so it's utterly meaningless to give vet bonuses to the regular barrage.
Also my list should've said vet3 instead of vet2.
OK that makes sense. I've been playing some 3v3 and 4v4 automatch tonight in Scrubville and it seems fine to me
Posts: 2885
As for ninja changes there is now a counter in warspoils menu that I haven't seen before. The decription says that you will not drop new equipment when you reach 1000 items, so you have to delete some. I guess it's relics solution to duplicates...
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Posts: 2885
So these changes are 1.1GB of patch? Wut? I expected more when I was downloading it..
I believe there are lots of things like decals for example that are now in game files so you had to download them but are not usable yet. That way they will be able to lounch them without huge server maintance and big download.
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As for ninja changes there is now a counter in warspoils menu that I haven't seen before. The decription says that you will not drop new equipment when you reach 1000 items, so you have to delete some. I guess it's relics solution to duplicates...
That is retarded... didn't they say we should keep our duplicates because there might come a new warspoil system that lets us do stuff with our duplicates? Now not only have I stored my duplicates for over a half year and they are still useless, they are also going to tell us now that we are not meant to have them...
Well, I guess 1000 is a high limit, but why is there a limit in the first place?
Posts: 542
What the hell? As if the stunning crit ability wasnt batshit OP before....
What? It didn't even work before...
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