Login

russian armor

Weapon Stats

14 Jan 2015, 09:47 AM
#1
avatar of Erguvan

Posts: 273

Hi,

You know that USF base has bars and bazookas in the weapon racks. Any squad has empty slot can be equipped with them. Do rifles equipped with bazooka have weapon stats (accuracy, penetration, damage etc.) for bazooka as the same as rears equipped with bazooka?

I mean both bazooka perform the same or different?
14 Jan 2015, 10:07 AM
#2
avatar of Mr. Someguy

Posts: 4928

Yes, those stats are determined by the weapon itself. A BAR held by Rear Echelon Troops will perform the same as one used by Riflemen, same with Bazookas. In fact all weapons that can be dropped will perform the same when picked up by another squad. Veterancy bonuses effect them differently though, because units have different Veterancy bonuses.

It's actually a good idea to put Bazookas on Rear Echelon Troops because they are cheap to reinforce and with a Bazooka, easy to vet up. They also aren't primary combat units, so unlike Riflemen, losing DPS isn't a concern. BAR's and M1919's can also make RET's more combat effective so they can play a supporting role alongside Riflemen.
14 Jan 2015, 11:28 AM
#3
avatar of Erguvan

Posts: 273

Thanks for the reply. And yes, that's my point why I am curious about that. If a bazooka doesnt lose its efficiency, then I might consider to equipt REs rather than rifles in order not to lose ai firepower. They may be a nice soft antivehicle capability
15 Jan 2015, 04:02 AM
#4
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

no, they won't. small arms at least scale with the cost of the squad (an LMG34 on an ober squad does more damage than on cons, although it's still insanely good anyway you look at it). i don't know about ballistic weapons though, which includes schrecks and bazookas.

they talked about it a bit in one of the big patches shortly after WFA came out.

and yes, RETs are a good use for bazookas, particularly with vet, for reasons similar to schreck volks.
15 Jan 2015, 04:16 AM
#5
avatar of pantherswag

Posts: 231

no, they won't. small arms at least scale with the cost of the squad (an LMG34 on an ober squad does more damage than on cons, although it's still insanely good anyway you look at it). i don't know about ballistic weapons though, which includes schrecks and bazookas.


Anyone know if this is true? I knew small arms like the Mosin Nagant / Kar98k scaled with cost so different units that used the same weapon, like Cons/CEngis, would do different damage, but I had always thought that didn't carry over to droppable/equipable weapons.
15 Jan 2015, 04:45 AM
#6
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

tried to find the patch notes for it but couldn't in 5 minutes.

RETs with BARs are much more effective though, particularly their suppression. whether it's worth it or not is a personal decision.
15 Jan 2015, 07:35 AM
#7
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

some squads have a base accuracy modifier regardless of weapon they carry (grens and assault engineers come to mind) so if they pick up weapons they will function better than on other squads
15 Jan 2015, 10:44 AM
#8
avatar of Cruzz

Posts: 1221 | Subs: 41

no, they won't. small arms at least scale with the cost of the squad (an LMG34 on an ober squad does more damage than on cons, although it's still insanely good anyway you look at it). i don't know about ballistic weapons though, which includes schrecks and bazookas.


Untrue. Some default weapons units use have been scaled for cost, such as shock PPSH being far better than any other PPSH in the game, or assgren MP40s being stronger than Pioneer MP40s, etc. Droppable weapons will not magically change performance when picked up by another squad, an irregular LMG42 is horrible even in the hands of a grenadier, and a grenadier LMG42 is awesome even in the hands of an irregular.


some squads have a base accuracy modifier regardless of weapon they carry (grens and assault engineers come to mind) so if they pick up weapons they will function better than on other squads


True yet kinda inaccurate, effectively every single squad in the game except rear echelons has this modifier. 95% of units have 15%, a few more expensive units like shocks and PGrens and for some reason assgrens have 20%.

15 Jan 2015, 11:01 AM
#9
avatar of Enkidu

Posts: 351

jump backJump back to quoted post15 Jan 2015, 10:44 AMCruzz


Untrue. Some default weapons units use have been scaled for cost, such as shock PPSH being far better than any other PPSH in the game, or assgren MP40s being stronger than Pioneer MP40s, etc. Droppable weapons will not magically change performance when picked up by another squad, an irregular LMG42 is horrible even in the hands of a grenadier, and a grenadier LMG42 is awesome even in the hands of an irregular.



True yet kinda inaccurate, effectively every single squad in the game except rear echelons has this modifier. 95% of units have 15%, a few more expensive units like shocks and PGrens and for some reason assgrens have 20%.


I wish irregulars could pick up weapons; not being able to is yet another reason they suck. I don't think the DP irregulars can even pick up their own DP if they drop it (which happens a lot). It's pretty sad.
Anyway, back on topic, if I tech zooks, I always put em on REs first as theyre great bazooka platforms.
15 Jan 2015, 18:35 PM
#10
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

jump backJump back to quoted post15 Jan 2015, 10:44 AMCruzz





True yet kinda inaccurate, effectively every single squad in the game except rear echelons has this modifier. 95% of units have 15%, a few more expensive units like shocks and PGrens and for some reason assgrens have 20%.


how did I miss that lol. Do you think this is from when they buffed the lethality across the board?
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Today, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
Today, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
Today, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
Yesterday, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
Yesterday, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
Yesterday, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Last Monday, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
Last Friday, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
Last Friday, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
Last Friday, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
Last Friday, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
Last Friday, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
Last Friday, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
Last Friday, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
Last Friday, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
Last Friday, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
Last Friday, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
Last Friday, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
Last Friday, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
Last Thursday, 22:29 PM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

438 users are online: 438 guests
0 post in the last 24h
4 posts in the last week
42 posts in the last month
Registered members: 51781
Welcome our newest member, Horbe22677
Most online: 2043 users on 29 Oct 2023, 01:04 AM