Total War: WARHAMMER
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It was announced by accident, guess this is the new not so secret project Creative Assembly and SEGA been working on.
FTFY
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I however was unaware any deal between Creative Assembly and Relic, but considering GW partnership with Relic for DOW series it was kinda obvious.
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Atilla
Kingdom
ARENA
Warhammer
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About a month for Attila can't wait to play it.
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Fool me twice; Shame on me (Warhammer)
I am not putting my money anywhere near a TW game until they stop removing content for DLC, use a new engine and have a working game
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5 "Total War" games are in production:
Atilla
Kingdom
ARENA
Warhammer
Rome 2
FTFY
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Rome 2 is my last TW, I don't trust Creative anymore, shogun 2 still my favor game of tw series. will wait until it release then wait to see the reviews of it
It was terribad at release but Creative Assembly did a damn good job cleaning it up, its been a good game for a while now.
Posts: 220
Creative Assembly had 5 "Total War" games in production at some point.
This is just the same thing that ended fucking up DICE: Working on BF4, Star Wars Battlefront, Hardline and an announced Battlefield game simultaneously.
And we all know how bad BF4 and Hardline turned out.
You can't polish a game with such workload and they just rushed them and fix them 2 years later.
Best thing we can do is not to pre-order and wait and see. TW: Warhammer looks good, but so did Rome 2 on Gameplay trailers before release...
When it comes to Total War, in Angry Joe I trust!
Posts: 368
When it comes to Total War, in Angry Joe I trust!
He certainly was quite, quite honest about TW:R2 haha - I really like TW:Attila.
CA made Alien:Isolation. That was an awesome game (just ask Joe).
Posts: 1944 | Subs: 2
This is just the same thing that ended fucking up DICE: Working on BF4, Star Wars Battlefront, Hardline and an announced Battlefield game simultaneously.
And we all know how bad BF4 and Hardline turned out.
You can't polish a game with such workload and they just rushed them and fix them 2 years later.
Hardline was made almost completely by Visceral (Dead Space). I remember hearing that DICE was split working on BF3 and BF4, and BF4 development started around the same time or shortly after they were working on BF3. So the problem wasn't really lack of manpower or not enough development time, it was probably not enough testing or they broke something mid development but still pushed it out to door to release with the new consoles. They did do a great job fixing the game and patching it though, already released a new free map and have two more in development being made from commnity feedback on the CTE servers which is really good. I think they redeemed themselves for the shitty launch, same with TWR2.
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