S-mine launchers
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Some reading
More reading
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Posts: 422 | Subs: 3
Honestly I'd prefer this as a vet ability to replace Combat Blitz. Combat Blitz just feels like Relic ran out of ideas and took the idea of a panzer warp drive to heart.
That would be indeed a good idea, just add blitz to some doc maybe so it will not be removed from the game.
Or replace blitz with s-mine launchers only for heavies
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Posts: 578
Honestly I'd prefer this as a vet ability to replace Combat Blitz. Combat Blitz just feels like Relic ran out of ideas and took the idea of a panzer warp drive to heart.
If any ability is the result of Relic running out of ideas, it's the point capturing ability of Soviet tanks. DansGame
Point capturing makes sense on a T-70, but an IS-2? OpieOP
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Nothing more is needed.
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Posts: 422 | Subs: 3
I can imagine there would be a bunch of broken things you could do with it- anyone fancy s-mining conscripts coming in to AT nade? driving round to the bridge of semois and mining off the bridge to nail every retreating squad? driving into the enemy base and putting s-mines around the HQ?
They explode in mid air/when landed, they don't land and stay there
Posts: 658
Is this not already a vet ability for the Sturmtiger?
Nope. The Sturmtiger can throw ONE weak grenade.
On topic: S-mine launchers would definitely be a lot of fun. I don't know how much damage those s-mines would deal but if a tank could just drive straight up to an ATG and wipe it with mines...
How much range would these S-mines have? How large is the affected area?
Posts: 422 | Subs: 3
Nope. The Sturmtiger can throw ONE weak grenade.
On topic: S-mine launchers would definitely be a lot of fun. I don't know how much damage those s-mines would deal but if a tank could just drive straight up to an ATG and wipe it with mines...
How much range would these S-mines have? How large is the affected area?
Aoe around the tank, or in front of the tank only, i think it should chop off 50% of the soldiers health who are in the aoe, this would then make it good for forcing a reatreat on already weakended squads chasing it.
The effective range should be relatively close to the tank, but i would like to see some light damage done to nearby squads aswell.
I also think it should do damage to friendly squads, making it more of a lonely tank defence weapon.
Cost could be about 50-80 munitions, depending how effective it is.
Posts: 1802 | Subs: 1
Honestly I'd prefer this as a vet ability to replace Combat Blitz. Combat Blitz just feels like Relic ran out of ideas and took the idea of a panzer warp drive to heart.
Naaah. First of all combat blitz is awesome (and kinda OP). But this will turn the already powerful axis armor to human meat grinders. Then I would just mindlessly move my Tanks in the middle of blobs or ATGs, Pop a S-mine and troll around the map
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Posts: 17914 | Subs: 8
Give us the S-Mine Launcher from the CoH 1 Tiger Ace Campaign. Yeah
Give that with CoH1 tiger ace frequent engine breakdowns as well.
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Posts: 2470
Is this not already a vet ability for the Sturmtiger?
sort of. it throws a very short ranged grenade that has a AoE of about 1 model. it's mostly just shit but it can be a little useful if only facing a single squad. the cooldown is pretty short.
Posts: 4928
Give that with CoH1 tiger ace random engine breakdowns as well.
Yeah we need more RNG in this game. Praise RNGesus
Posts: 4928
Might as well have every vehicle and tank coated in Zimmerit because if you want to simply drive into infantry and blow them all up, you might as well not be stopped from doing so.
Zimmerit doesn't blow up infantry, it's paint...
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