Reinforced Wire. Why....?
Posts: 1042
You're absolutely correct, but why do I have to spend 90 munis (I hadn't chosen T1) to clear a bunch of barbed wire?
Posts: 43
Posts: 531
infact, why not make a few things global upgrades? like SVT's for conscripts? G43's for grens, demo charges for all factions, hull down for all factions,
and also while we're at it WHY NOT IMPLEMENT TANK CREWS FOR ALL FACTIONS? WHY CAN'T ALL ENGINEERS BUILD SANDBAGS? WHY ARE THERE SEVERAL TYPES OF DIFFERENT SANDBAGS? WHY ARE TANKTRAPS DOCTRINAL FOR 2/4 FACTIONS, WHY ARE THERE 5 LEVELS OF VETERANCY FOR OKW? WHY DOES ALL ALLIED ARMOR SUCK? HOW ABOUT TRENCHES AND MG'S FOR EVERY FACTION WITHOUT DOCTRINES? HOW ABOUT HULL DOWN UPGRADE FOR ALL FACTIONS.
AND WHY DO THE GRENS WEAR A REDICIOUS FUCKING UNIFORM.YOU GOT THE MORTAR CREW UNIFORM, YOU GOT THE HMG CREW UNIFORM RIGHT, YOU GOT THE PIONEER UNIFORM RIGHT. YOU GOT THE VOLKS UNIFORM RIGHT.
RESKIN THE GREN CONFETTI GREN RIGHT NOW, NOW PLEASE RELIC GAME LITERALLY UPLAYABLE
Posts: 3548 | Subs: 2
Posts: 531
Typing all that in caps makes it look silly, just sayin'.
probably right
Posts: 3548 | Subs: 2
Posts: 655
Permanently BannedI'd honestly like to see a top ranked player (with all/most factions) give a good explanation as to why it's balanced (the OKW wire, that is). Although I doubt that will happen.
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Posts: 444
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Posts: 58
So in short, Relic lives in another world and nobody gives a garden. #esports
Posts: 369
Nothings fair in life, i like the OP ness of faction/mechanism/unit/ability makes winning against them satisfying than winning an even battle.
If you like that, go play singleplayer games. Multiplayer games should be balanced. I am fucking sick of reinforced wire. There's no reason OKW needs it, and it has the potential to completely break games. It should either take much longer to build, cost something to build, be unlocked after an upgrade, or - preferably - just not exist at all. It's even more stupid than OKW truck pushing. /rant
Here's a game I just played where my opponent used a massive amount of reinforced wire, which I could do nothing about.
Posts: 612
Posts: 1637
I could understand it if USF had non doctrinal demos but they dont. There is really no way to get rid of this crap in the early game. Its very annoying and they need to make cutters cut it. Or whats the point of having them?
Posts: 41
It was introduced by relic as asymmetrical balance choice since okw can't inflict engine damage with it's base infantry, leaving it very vulnerable early vehicles, which can be blocked by it therefore.
nope, okw gets a tier0 at gun to help it deal with vehicles, stop inventing things.
Posts: 640
Why is there such a thing as reinforced wire for OKW, what is the reasoning behind it?
Hey, it's OKW, every unit/structure just has to be better than it's allied counterpart. Relic even found a way to make the barbed wire OP
Posts: 2779
nope, okw gets a tier0 at gun to help it deal with vehicles, stop inventing things.
You actually mean that shit? You serious? Did it ever NOT miss targeting to the clown cars and got wiped, stolen in 2 seconds?
Posts: 1604 | Subs: 3
nope, okw gets a tier0 at gun to help it deal with vehicles, stop inventing things.
A M3a1 can drive through the arc of fire, without being shot, because the aim time is too high and then it's wiped at once. Same goes for the M20. I only had it working in synergy with the wire or in a building, but even then, flamer cars circle the building and wipe the gun.
Mines counter early vehicles, or a fast schreck in syngery with sturmpios, because they also just get pushed around unable to shoot.
Posts: 444
Here's a game I just played where my opponent used a massive amount of reinforced wire, which I could do nothing about.
I will watch your replay and update but try not having a "there is nothing I could do" mentatility there is always a solution just because you failed at something doesn't mean its impossible.
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