Dear god no.
Yeah I think if you using Wehr sniper alone against the Sov sniper you doing it wrong, anyway there is asymmetry of balance to take into to account, soviets have 2 man snipers generally to compensate against better infantry and weapons teams. Reduce the squad to one and you'll have the sniper being sniped by Obersoldaten or grenadiers with with or without g43s or Jaeger infantry and anyway its better to get scout cars or troops in a 250 track to hunt them down.
Yea; so you'd have to use the sniper correctly.
There's already that
stacking-bulletin thing with the Sov sniper that makes its sight range equal to firing range.
To not get killed by Obers, grens, etc. all you have to do is micro; keep the sniper in firing range of its target, but outside the firing range of the enemy. This is exactly what Wehr has to do, and what every faction in CoH1 with a sniper (Wehr, US) had to do.
The whole 2-man + sprint thing is just a massive crutch to make the faction easier to play. Sov has many ways of keeping inf. away from snipers (Shocks, MG spam, etc.); why do they get the extra bonus of 2-man survivability AND sprint? Outside of the micro argument, it's a massive advantage just in terms of RNG. If an Axis player fires random arty into the FOW and hits the sniper, chances are the Sov player can just retreat and save the vet and squad (only have to reinforce 1 man). As axis, you lose the unit and all vet.
Asymmetrical balance is fine; but like I said, it should exist in the vet, or possibly some less-OP ability. In CoH1:
Vet 1
US: +20% Sight-Range (to 42 meters) +20% harder to hit by any enemy weapon.
Wehr: Health regeneration 10.56 hp/min.
Vet 2
US: Enemy units must come 1 meter closer to detect the Sniper.+25% resistance to Suppression. +15% Damage Reduction from all sources.
Wehr: Maximum Health + 20%. Received Suppression - 50%
Vet 3
US: +15% weapon range (to 57.5 meters) +50% damage with the sniper rifle, ensuring one-shot kills on any infantry unit. No speed penalty in Camouflage mode.
Wehr: +40% faster firing rate.
By Vet 3, the units were massively different. The US sniper was an amazing scout, but with lower DPS/Attack speed (which made sense, due to Wehr's smaller squad size). The Wehr sniper wasn't as good at scouting, but had higher DPS/Attack speed to counter the US' larget squad size.