Retreating Raketenwerfer
Posts: 1944 | Subs: 2
Posts: 1585 | Subs: 1
Raken does not offer heavy cover, and is very slow to acquire targets.
Posts: 1944 | Subs: 2
Posts: 17914 | Subs: 8
Its not like puppchens do not have any disadvantages over normal AT guns.
Posts: 1144 | Subs: 7
And?
Its not like puppchens do not have any disadvantages over normal AT guns.
they dont have green cover, which means theyre extremely susceptible to explosives and small arms, theyve got fairly short range and shittier aim time compared to the other AT guns.
Posts: 985 | Subs: 2
Posts: 2075 | Subs: 2
Posts: 211
Don't dumb down the factions until they are all the same. That's boring.
Posts: 2280 | Subs: 2
Permanently Banned
they dont have green cover,
just like 57mm. and u have to tech for that piece of shit
reketen in a buldings arc is huge. also it gets a fire rate increase. not too mention it can retreat. and doesn't require tech
it needs faster aim time. that's all
Posts: 1944 | Subs: 2
Seriously, I don't like such ideas - such as removing features. It would be so bland if all AT guns were the same. Retreat buttons are sth that makes the OKW AT guns more unique. Removing this feature does not enrich the game, it takes away from it. There surely is other ways.
Don't dumb down the factions until they are all the same. That's boring.
They are a T0 unit and can go inside buildings, that is already a huge difference. Being able to consistently use your delicate support units so precariously and have a huge success rate of escaping what would otherwise be certain death is "dumbing it down". Making them better is fine with me, just don't make it so forgiving to be completely careless with them.
Posts: 2779
Above, 57mm is awesome. It is the most rapid fire ATG with range of Elefant.
Posts: 598
Posts: 1701
I don't see the point of making more than a few raketenwerfers since they get one shot by Shermans.
Ahh.. the beautiful HE shell. Such glory to see it wipe entire full health squads
Posts: 655
Permanently BannedJust hit em with a 2-part combo, like fire barrage + shock rush, or molotov + tank flank; T3485s and HE-loaded Shermans will easily deal with them while they are retreating.
IMO people who rely on their retreat function as a means to obtain mobile AT lose them more, which basically equates to wasted MP.
Posts: 1944 | Subs: 2
You see Rakaten blob, I see a bunch of easy wipes.
Just hit em with a 2-part combo, like fire barrage + shock rush, or molotov + tank flank; T3485s and HE-loaded Shermans will easily deal with them while they are retreating.
IMO people who rely on their retreat function as a means to obtain mobile AT lose them more, which basically equates to wasted MP.
Tank flank can work, they just retreat from anything else though.
Posts: 2053
I have no problem with retreating the raketenwerfer. Its the only durability the weapon has since it does not provide good cover for the crew.
Posts: 1970 | Subs: 5
Livestreams
15 | |||||
863 | |||||
40 | |||||
23 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.597215.735+12
- 3.34957.860+14
- 4.1101614.642+2
- 5.305114.728+1
- 6.916405.693-2
- 7.273108.717+24
- 8.721440.621+3
- 9.1041674.607-2
- 10.17146.788+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
37 posts in the last month
Welcome our newest member, Transue
Most online: 2043 users on 29 Oct 2023, 01:04 AM