Isu-152 overnerfed?
Posts: 27
Things about the isu that i don't agree with, feel free to give your opinion on these:
- Isu cannot shoot things that are to close to it, there's probably a reason for this, but i feel it really hinders the tanks ability to fight. I don't think the elefant has this.
- Isu has to switch ammo types to fight different things, the switch is very annoying since it takes like 12 seconds or so. I had my isu on HE rounds to fight the infantry and a stug rolled up, i shot it twice and both shots glances off of its armor . Then at another point in the game i had my isu on AP rounds, I saw an mg-42 squad in the open without any cover, it shoots the mg-42 squad, DIRECT HIT, nobody dies or even gets injured, maybe bad luck, idk...
Tell me if you guys think that it has been overnerfed too, and thanks for reading.
I thought i had would have more points but i only have 2
ps. I do not have a reply of the match, that i am referring to in this post.
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Permanently BannedISU is in a good place. people just need to get used to it. many said cons sucked after patch. but in reality. they just need to adapt their play
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Armor-piercing shell - penetration one of the six
explosive shells - a minimal chance concussion.
two ISU-152 could not destroy a panther.
King Tiger came ... GG
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it is a micro intensive unit but it's still strong. the AP rounds are decent against infantry but the HE rounds are crap against tanks. i really think it's fine; it's just not used as much because it's no longer massively OP.Well said. My AT partner just used it and it still wrecks things easily.
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Dont attack infantry with AP shell.
You will enjoy ISU more. But if you see me with elefant, it will be a waste, trust me.
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it is a micro intensive unit but it's still strong. the AP rounds are decent against infantry but the HE rounds are crap against tanks. i really think it's fine; it's just not used as much because it's no longer massively OP.
I mean, i guess then Sherman are tanks which only gods are able to use since they have to constantly be switching munition and don't have so much range and health to soak up mistakes.
ISU: focus on squadwiping. AT role is secondary, for that you should either have your partners support or a nice line of Zis and mines.
Posts: 62
Posts: 1701
Played with it today abit, it feels very UP for its cost. Sure it squad wipes, but its not a beast killer any more, it actually struggles to kill vehicles with that big gun, yay go axis armour! only axis should have OP tank killers.
failed troll 3/10 sorry
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I mean, i guess then Sherman are tanks which only gods are able to use since they have to constantly be switching munition and don't have so much range and health to soak up mistakes.
honestly, not really. switching rounds on the sherman in combat i find to be a bad idea. i generally set the rounds out of combat, once an enemy has present it self, and then drive in with A move and let the shermans shoot. my sherman micro is spent on moving them around in a semi-intelligent manner that keeps as many alive as possible instead of trying to swap shells. all shermans firing the same round is much easier to micro and much more effective than a mixed group.
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You just don't have you anti everything unit, that can spot for itself with a range of 70 anymore. It was out of place, because you saw it in every game, just like the Jagdtiger.
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