Hi guys!
I have been trying to give the OKW Healing Building the ability to dispatch a 250 HT.
But every time I test there are panzergrenadiers in it, and the fuelcost/ mpcost doesnt change.
I also tried the 250 HT from abilities. How can I change the costs and remove those annoying panzergrenadiers?
Thanks!
250 HT dispatching from OKW Healing building
29 Dec 2014, 22:14 PM
#1
4
Posts: 1006
29 Dec 2014, 22:58 PM
#2
Posts: 632 | Subs: 1
The entity mechanized_250_halftrack_mp (which is in the loadout of the squad of the same name) spawns a squad of PGrens when it appears because it belongs to Mechanized Assault Doctrine (the one with Assault Grenadiers); it does what it's supposed to do.
Here's what you have to do to be able to build only the 250:
1. Go to ebps and look for mechanized_250_halftrack_mp.
2. Clone it with a different name.
3. Go to its action_apply_ext and remove the garrison_squad_action.
(If you want: Go to its cost_ext to make it cheaper or more expensive.)
4. Go to sbps and look for mechanized_250_halftrack_mp.
5. Clone it with a different name.
6. Go to its squad_loadout_ext and change the entity in its unit_list to the one you created before.
7. Go to its squad_requirement_ext and remove everything from the requirement_table.
8. Go back to ebps and add the new squad to any building you want!
It should work if you follow these steps. You could also call in your "new" squad with an ability, but that might be a little harder to do!
Here's what you have to do to be able to build only the 250:
1. Go to ebps and look for mechanized_250_halftrack_mp.
2. Clone it with a different name.
3. Go to its action_apply_ext and remove the garrison_squad_action.
(If you want: Go to its cost_ext to make it cheaper or more expensive.)
4. Go to sbps and look for mechanized_250_halftrack_mp.
5. Clone it with a different name.
6. Go to its squad_loadout_ext and change the entity in its unit_list to the one you created before.
7. Go to its squad_requirement_ext and remove everything from the requirement_table.
8. Go back to ebps and add the new squad to any building you want!
It should work if you follow these steps. You could also call in your "new" squad with an ability, but that might be a little harder to do!
30 Dec 2014, 19:13 PM
#3
4
Posts: 1006
This worked! Thank you very much!
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