Login

russian armor

Nondoctrinal Air Support?

27 Dec 2014, 07:08 AM
#1
avatar of braciszek

Posts: 2053

So ive been thinking...

Can there be a faction which can call in air support at some point through a stock building?

I mean, OKW can can call in a heavy tank after setting up all its tech buildings, in which heavy tanks have always been tied to a commander.

In fact, i would have thought USF to be designed with such a thing since they had late war air dominance, but im no historian.

Just an idea i wanted to throw out there...

27 Dec 2014, 07:18 AM
#2
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

the major is sort of like that. i don't think it would work to well against OKW though :/
27 Dec 2014, 07:23 AM
#3
avatar of braciszek

Posts: 2053

the major is sort of like that. i don't think it would work to well against OKW though :/


I feel like there is never a NEED to dedicate anti-aircraft; it always seems like AA is provided coincidentally when using units that double up as AA. And yeah, OKW gets the most AA defense on the side to reward you for choosing it over Ostheer and later for building T4 you wouldve built anyways...

The major seems to be the most lackluster introduction of offmap support. -Have a super terrible air recon. -Go sacrifice yourself for a medium artillery barrage.
27 Dec 2014, 07:32 AM
#4
avatar of 89456132

Posts: 211

Maybe the P47s should have been unlockable after full tech to help the Jackson.
27 Dec 2014, 07:34 AM
#5
avatar of Omega_Warrior

Posts: 2561



I feel like there is never a NEED to dedicate anti-aircraft; it always seems like AA is provided coincidentally when using units that double up as AA. And yeah, OKW gets the most AA defense on the side to reward you for choosing it over Ostheer and later for building T4 you wouldve built anyways...

The major seems to be the most lackluster introduction of offmap support. -Have a super terrible air recon. -Go sacrifice yourself for a medium artillery barrage.
Yeah, I think the same thing. They tried to make AA and airsupport more of a thing with loitering, but Air abilities are never a consistent enough threat to invest anything into AA to counter it.

The only thing that would cause that sort of play is if players could purchase planes like any other unit, and consistently call them in until they are are destroyed.
27 Dec 2014, 07:39 AM
#6
avatar of LemonJuice

Posts: 1144 | Subs: 7

i always build a flak half track if there are p47s in the late game.
27 Dec 2014, 07:40 AM
#7
avatar of Omega_Warrior

Posts: 2561

i always build a flak half track if there are p47s in the late game.
I've seen more p47s kill flaktraks then the other way around.
27 Dec 2014, 07:50 AM
#8
avatar of braciszek

Posts: 2053

I've seen more p47s kill flaktraks then the other way around.


Yeah, that needs to be adjusted. I feel like Relic wanted to express air intervention in this game, but it doesnt seem to be any more expanded than to come in, kill everything and leave - for a simple munitions price and a click.

When i bought this game November 2013, i was under the influence that air combat and support was a big thing (stressed in the Steam video introduction). Upon the development of WFA, air support was severely stressed again (loitering). However, i see little depth with planes and their jobs and counters.
27 Dec 2014, 08:18 AM
#9
avatar of braciszek

Posts: 2053

Im not a big fan of skillplanes, so im not going to suggest any types of air strikes - however, heavy AT strafes would make sense.

Now, USF is designed around Ardennes Assault - late war. A big emphasis on vehicles that are fragile, but mobile and tactical. But because of this, they cant call in heavy firepower like any of the other factions can. No problem. But where is the source of this firepower? All there is to show for America 's great air dominance is a tracking AT skillplane in ONE commander, with a crappy single run recon in two? commanders alongside major's ridiculously crappy recon run.

This game likes to express the fact that anything can be designed and "balanced" into existence.

OKW is designed around a late war Germany that is starved for resources, but nevertheless willing to throw all its technology and advanced weaponry at the enemy in an attempt at any victory. This game does not fail to show OKW with several heavy tanks - a nondoc KT and Sturmtiger (in which i want a small improvement on the Sturmtiger) and a doctrinal KT. The venerable panther kind if counts as well. Cool.

So. Where is the opposing representation present in this game? Granted, i dont want P47's every game flying everywhere and destroying everything - but i would like to believe that USF's lack of heavy armor can be replaced by some sort of air support that softens up enemy armor, yet is completely counterable. Unlocked somewhere after all buildings have been teched.

Its just that OKW has base AA flak cannons, and a T4 AA flak cannon... All to counter P47's that may or may not come. Someone would only defend themselves so if there was something to shoot at, so let there be something to shoot at.

AND granted there would be other changes. "What about Jackson vs. Ost T3..." Yes. But i want to discuss the possibility of focusing on AA power to fill in some gaps of USF without being OTT or uncounterable.
27 Dec 2014, 09:06 AM
#10
avatar of MarcoRossolini

Posts: 1042

Braciszek, you're convincing me this is a good idea, at the very least, given the US's exemplary close air support doctrine, the Major would be the right guy to be able to call in bombs or rockets...

Perhaps a doctrine could have different category of support, so a rifle company with Easy 8s, due to their fast moving nature, would make sense to have air support, whereas one with artillery call ins (can't think of their names) would make sense to have Major artillery support...
27 Dec 2014, 09:15 AM
#11
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

honestly, axis doesn't ever have to buy AA because they have lots of incidental AA. US too, to a smaller extent. it's the soviets that get screwed if they don't get t3 because they only have a single non-doctrinal AA source and two doctrinal, late game sources... the stuka strafes will kill and lockdown sections of the map for up to 45 seconds with no counter if the soviet player decided to go t4. or doesn't have 120 mun and an m5. again, piss poor design.
27 Dec 2014, 09:21 AM
#12
avatar of What Doth Life?!
Patrion 27

Posts: 1664

Maybe the P47s should have been unlockable after full tech to help the Jackson.


I&R Pathfinders doctrinal barrage is SO good that I think the Captain should call P47's instead :)
27 Dec 2014, 09:21 AM
#13
avatar of LemonJuice

Posts: 1144 | Subs: 7

flak haltrack shoots down a p47 every pass. its really good
27 Dec 2014, 10:02 AM
#14
avatar of Australian Magic

Posts: 4630 | Subs: 2

I've seen more p47s kill flaktraks then the other way around.


If you are using P47 against Flaktruck.. Yea, maybe then but usually you should keep flatkruck behind lines where it can shoot down P47 very easily.
___________________
I was thining about something different..
Doctrinal fighter which would hunt down P47/JU/Stuka so it's up to you if you want use non-doc counters or doctrinal air counter.
And I think it should have around 60-70% chances to kill plane.
27 Dec 2014, 12:04 PM
#15
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

very interesting idea. i think making air support something more than just a commander ability or major one click ability could be very interesting.

may be in coh3....
27 Dec 2014, 12:41 PM
#16
avatar of MarcoRossolini

Posts: 1042

Specialist air support I can understand being locked away in doctrines, but by this time all sides (apart from the Germans in 1944-45) had extremely well developed air support that could be called in when necessary.

Given the period, it's strange how much air support the Germans get compared to the Allies...
27 Dec 2014, 13:04 PM
#17
avatar of Senseo1990

Posts: 317

Before I knew any details about the USF in The Western Front Armies I always speculated that they had a building which calls in air support: Recon, bombing, strafing, rocket strafing runs.

It wouldve been an interesting and unique idea but as the faction is well designed in my opinion and most important of all: already released I personally dont think that we need an overhaul that huge.
27 Dec 2014, 13:07 PM
#18
avatar of BartonPL

Posts: 2807 | Subs: 6

It would be better to add air forces Tier whereyou can build your own planes and use them as you want to (planes would spawn out of map obviously)
27 Dec 2014, 13:29 PM
#19
avatar of ☭ Калашникова ☭

Posts: 322

It would be better to add air forces Tier whereyou can build your own planes and use them as you want to (planes would spawn out of map obviously)


7.92mm JU-87 spam all day!
27 Dec 2014, 16:40 PM
#20
avatar of NinjaWJ

Posts: 2070

It should only be an Axis ability. If you recall, the Axis had air dominance, best soldiers, best planes, best technology, best tanks, are aryan, and so forth.





















Jk but i agree with you braciscek. It would add more gameplay choice to the game
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

487 users are online: 487 guests
9 posts in the last 24h
15 posts in the last week
35 posts in the last month
Registered members: 48841
Welcome our newest member, Gemwin Dance
Most online: 2043 users on 29 Oct 2023, 01:04 AM