Switching between HE and AP


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But I agree that the icons are not clear. It should be more clear at the first sight..

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Easiest way for me is to look at the picture. If it shows a big bright shell thing, i am using AP. If it shows a picture of a long thin line, then i am using HE

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when using HE, its just a silver shell on silver background.
it seems pretty clear to me.


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While we're on the subject, is a cooldown even necessary for swtiching between the two ammo types? It would simply be the tank commander saying "load HE" and the loader grabbing an HE round. they don't have to go around back and beg the qaurtermaster for some ammo.
Seems realistic enough to me, the TC says "Load HE" and they have to open the breech, remove the AP round, store it, take the HE round, and load it.
Not that CoH2's Shermans have TC at all, hell if you buy the M2 on top there's only one man in the turret



Posts: 641 | Subs: 1
While we're on the subject, is a cooldown even necessary for swtiching between the two ammo types? It would simply be the tank commander saying "load HE" and the loader grabbing an HE round. they don't have to go around back and beg the qaurtermaster for some ammo.
Well if you think like that its even mure stupid on grenades cooldown xD


Posts: 1664
Well if you think like that its even mure stupid on grenades cooldown xD
I wouldn't be opposed to getting rid of grenade cooldowns.
Well, I figure the sherman reload is about six seconds and the ammo switch is 9 seconds so why not zero cooldown but reloads each time you switch or at least make the switch 6 seconds so you can micro? I also think the opponent should see an indicator for when people are switching ammo types. On a semi-related note MG's need a manual reload button.

Posts: 365
then they need to flip the icons around so they match the behavior of focus sight and hold fire. (eg with focus sight and hold fire the icon shows your current mode, not what mode youd be in after you click it).
consistency is important.

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Posts: 1963 | Subs: 1
If I remember correctly, once you load a shell, you can't remove it from the breech. You have to fire it before loading a new one.
Seems realistic enough to me, the TC says "Load HE" and they have to open the breech, remove the AP round, store it, take the HE round, and load it.
Not that CoH2's Shermans have TC at all, hell if you buy the M2 on top there's only one man in the turret

Posts: 4928
If I remember correctly, once you load a shell, you can't remove it from the breech. You have to fire it before loading a new one.
Can't unload the gun? I haven't heard that one before. Although now that you mention it, I haven't heard you can unload one either...


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