Commander - Fortifications Doctrine - Zeroing Artillery
![avatar of iceman](/uploads/avatar/13016.jpg?updated=1424159731)
Posts: 148
The Zeroing Artillery does not seem very effective now. I'll activate it and have line of sight with enemies in the area, but it drops at very slow pace and easy for enemies to leave the area without a scratch. What Happen to this?!? Used to drop like very rapid and effective. I hardly even use it anymore. This a bug or this was a updated in a previous patch? Its not even worth using to me anymore.
Thank You
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Getting really tired of your shit Relic.
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I think it was good before, the problem being its use at max capacity on the US base to destroy all buildings. But it could have just been changed to restrict the base area.
No thats the salvage doctrine arty your talking about that could destroy an usf base. zeroing arty never targeted buildings. But yeah its very underperforming at the moment.
![avatar of Sierra](/uploads/avatar/10443.png?updated=1405008070)
Posts: 432
I think it was good before, the problem being its use at max capacity on the US base to destroy all buildings. But it could have just been changed to restrict the base area.
Yeah you're confusing salvage doctrine artillery with the Zeroing Artillery, which ramps up the longer you keep enemy units in line of sight. Once LOS is broke, the arty stops firing more or less.
Though now it doesn't really fire at all. It's a completely broken/wasted ability.
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You can vote for it on the Trello here: https://trello.com/c/7QFFvDVR/213-zeroing-artillery
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Not sure if that's a bug or intended, but if it is intended, it's a waste.
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I'd love it to be replaced with an off-map rocket artillery ability. There aren't any in CoH2, sadly. It'd fit the commander nicely.
That would work. Or they could just make it actually effective.
Like it used to be, only you can't attack a base. It was kind of a unique thing and I like that it rewarded you if you kept los.
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not sure if its a bug exactly, im pretty sure they nerfed zeroing artillery a patch or two ago.
The patch notes only mentioned that the ability to call it in the base is removed, thus it's a bug. It behaves now like it behaved before the patch if you didn't had line of sight. Means even if you have line of sight it doesn't recognize units in the circle and just drops a few random shells in the target area without targeting any unit.
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