Lack of new playstyles
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Any other options in current meta can't help people to win.
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Last 4v4 i played it was 30 minutes in i did not make a single tank, won the game because we had more infantry then tanks
Axis?
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That's the sad thing about CoH2. Factions mostly depend on 1 or 2 tactics to have a chance to win against decent players.
It's not that hard on axis sides but on allies. Axis can play some different ways but US has to blob because it's the most promising thing to do while Sov need their Call In units because their standard stuff sucks.
Sadly it's blobbing most of the time as OKW aswell though their units have so much potential for different strategies. But people want to win so they blob because that's the easiest way to win.
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Permanently BannedI love spammimg my 17 minute KT's or just spamming brummbars
its tough for allies. few strats work. kv-2 spam can be fun sometimes
my issues is mainly that axis can bring a match into the late game and the fun increases.
the complete opposite for allies
As Sov, stick to ur guard mortor ans shock rifle
As USF go airborne, until that pershing and rangers come
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Axis?
allies, because USF has godly awesome AT guns. I'm not joking.
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Soviets have Urban Defence, Tank Hunters, Partisans, Soviet Industry and Defensive Commander.
All of which give you radically different abilities and next to no one wants to use them
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Really?
Soviets have Urban Defence, Tank Hunters, Partisans, Soviet Industry and Defensive Commander.
All of which give you radically different abilities and next to no one wants to use them
You're right, but they're all terrible because of how awesome Axis non-doctrinal hardware is and how crap Soviet non-doc is...
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You're right, but they're all terrible because of how awesome Axis non-doctrinal hardware is and how crap Soviet non-doc is...
You are aware of the fact that you can't make Soviet non-doctrinal hardware as "awsome" as Axis aren't you? Because then you will have to change all those excellent soviet doctrines and transform them into "no go" doctrines. Like, mmm .... german infantry doctrine.... storm doctrine.... and so on.... further, you will have to accept completely useless "doctrinal abilities" like "ambush camo".... "tactical movement"...."mechanized grenadiers/pgrenadiere group"... and so on.
Posts: 2070
You are aware of the fact that you can't make Soviet non-doctrinal hardware as "awsome" as Axis. Because then you will have to change all those excellent soviet doctrines and transform them into "no go" doctrines. Like, mmm .... german infantry doctrine.... storm doctrine.... and so on.... further, you will have to accept completely useless "doctrinal abilities" like "ambush camo".... "tactical movement"...."mechanized grenadiers/pgrenadiere group"... and so on.
you realize that Soviets have their own set of terrible doctrines?
Axis have good nondoctrinal units and some good commanders as well
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you realize that Soviets have their own set of terrible doctrines?
Not as much as ostheer, i'm sorry.
Posts: 2070
Not as much as ostheer, i'm sorry.
debateable, but i would rather have solid nondoctrinal options and then commander stuff as bonuses than what Soviets currently have
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"ambush camo"
killer of snipers, also try mg 42 arp rounds with first strike bonus from camo.
"tactical movement"
how sprint on shreck pgrens could be useless?
"mechanized grenadiers/pgrenadiere group"
Super situational, but nonetheless very hight impact ability
Generally, balance in 4v4 so broken that Axis can play without doctrines and have good pool of reactionary builds while for Allies it shrink to b4+mark target isu+is2+usf inf/airborne and same double t2 maximspam+t1 units for kubel counter snipers and flamers+classic usf riflespam into jacksons and situational scotts.
Relic should release new USF commanders, which will make double or even triple usf playable for something more than 15 minutes. Allied war machine, rangers and other juicy stuff.
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