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russian armor

AT guns ignoring vehicle priority

19 Dec 2014, 12:00 PM
#1
avatar of tuvok
Benefactor 115

Posts: 786

Anybody noticed something similar lately? I got it plenty of times with usf atg, probably when a-moving
19 Dec 2014, 12:11 PM
#2
avatar of gokkel

Posts: 542

I only noticed that the OKW Raketenwerfer doesn't prioritize vehicles when put into a building. They also are very stubborn at shooting "dead" soldiers who are still crawling around on the ground.
19 Dec 2014, 12:28 PM
#3
avatar of Australian Magic

Posts: 4630 | Subs: 2

Yes. My 57mm shots often besides there is no vehicle in range and prioritizing is ON.
19 Dec 2014, 12:33 PM
#4
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

yep
19 Dec 2014, 12:53 PM
#5
avatar of pitsen

Posts: 8

19 Dec 2014, 13:38 PM
#6
avatar of tiburon680

Posts: 130

It's "prioriy" no only shot tanks, if is only infantery the AT shot to the infantery, if the enemy come with infantery and tanks first shot the tanks and then to the infantery.
19 Dec 2014, 13:43 PM
#7
avatar of tuvok
Benefactor 115

Posts: 786

It's "prioriy" no only shot tanks, if is only infantery the AT shot to the infantery, if the enemy come with infantery and tanks first shot the tanks and then to the infantery.

that makes no sense.
guns already have their own priority scales to target units in sight.
I'm talking about the recently added button here
20 Dec 2014, 05:55 AM
#8
avatar of Cabreza

Posts: 656

To be clear the vehicle priority button prevents the vehicle from targeting infantry period. You can drive a tank destroyer right past a squad of infantry and it won't fire at them despite that squad being the only target in range.

That said, I find that the Zis-3 will target infantry despite having vehicle priority on after it has used the HE barrage ability.

On the topic of the HE barrage ability, it also seems to "misfire" the first shell of the barrage. The gun fires but no shell is fired out of it and no damage is done.
20 Dec 2014, 06:11 AM
#9
avatar of Mr. Someguy

Posts: 4928

In addition to the misfiring, it gets cancelled if a crew member dies. They should change that, 60 mun down the drain because a crewman was hit is pretty weak.
20 Dec 2014, 07:06 AM
#10
avatar of RMMLz

Posts: 1802 | Subs: 1

You are right, I think it only happens when you use abilities which use the gun (ZiS barrage, Pak TWP). This also happens with Tanks (I have only tested Stug).

If you order, lets say your Stug to target vehicles only and then you use the TWP ability, your unit will now attack everything like before. This needs to be fixed.
20 Dec 2014, 07:13 AM
#11
avatar of steel

Posts: 1963 | Subs: 1

Always happens. That's why we need hold fire instead. I never noticed anything wrong with it previously.
20 Dec 2014, 08:37 AM
#12
avatar of PanzerErotica

Posts: 135

jump backJump back to quoted post20 Dec 2014, 07:13 AMsteel
That's why we need hold fire instead.


Not instead. Prioritize vehicles, when it works, has been one of the best additions to units Relic has given us. Not everyone wants to micro their fragile tank destroyers and at guns like crazy when they should have no business shooting infantry altogether. If you must replace something, then make it three-way toggle (i.e. you go from fire at will through prioritize vehicles to hold fire, and then start over). Either that, or make all the appropriate units fire at vehicles only at default and infantry only when told to.
20 Dec 2014, 08:48 AM
#13
avatar of steel

Posts: 1963 | Subs: 1



Not instead. Prioritize vehicles, when it works, has been one of the best additions to units Relic has given us. Not everyone wants to micro their fragile tank destroyers and at guns like crazy when they should have no business shooting infantry altogether. If you must replace something, then make it three-way toggle (i.e. you go from fire at will through prioritize vehicles to hold fire, and then start over). Either that, or make all the appropriate units fire at vehicles only at default and infantry only when told to.
I still think hold fire is better since you can prepare ambushes with it. If you've got 2 paks and you have prioritise vehicle you might not be able to finish off a T-70/Stuart/Halftrack if they don't deploy at the exact same time due to them firing immediately. With Hold Fire, you can wait for the 2nd pak to be ready and fire both at the same time.


You could also wait for a tank to hit a mine before firing so you don't scare him away which is good.
20 Dec 2014, 09:12 AM
#14
avatar of Mr. Someguy

Posts: 4928

So, why not both? There's plenty of room on the UI.
20 Dec 2014, 21:42 PM
#15
avatar of Nathanm465

Posts: 204

Permanently Banned
I want hold fire on tanks as well, to many times my tank got in the fog of war safely, but fired at some stupid infantry and revealed itself so another tank could finish it off. So freaking annoying
21 Dec 2014, 21:50 PM
#16
avatar of RMMLz

Posts: 1802 | Subs: 1

I want hold fire on tanks as well, to many times my tank got in the fog of war safely, but fired at some stupid infantry and revealed itself so another tank could finish it off. So freaking annoying


This
21 Dec 2014, 22:42 PM
#17
avatar of 89456132

Posts: 211

    Prioritise Vehicles should also hold fire on the supporting crew. I had a camouflaged Zis lying in wait and a crew member took a rifle shot at the vehicle and gave the gun away.
    22 Dec 2014, 00:44 AM
    #18
    avatar of Nuclear Arbitor
    Patrion 28

    Posts: 2470

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