ok hubewa, I already watched your vid. It's not bad for this strat allowing u to build fast scout car and PG to surprise enemy. Anyway, the fact that u could pressure him is because your opponent did not know how good PG is in a short range, also he did not use HM so u can get close to his troops easily. BTW, your style is totally different from me.
Let's move back to our topic, after watching your vid, I have captured my screenshot of the last 1v1 game I've played with my friend in order to compare resource with yours at 3:00 here
http://img809.imageshack.us/img809/5744/sv47.jpg
As u can see I got
+32 munition
2 pioneer, 2 HM
And I were about to capture more munition and fuel point in a couple sec.
Yours at 3:00 is
+37 muntion
2 pioneer, and coming PG
As you seen, the difference in our munition is not much different but I have 2 HM ready to battle and take more capturing point. Anyway, we play different stragtgy so I will not say your stragtegy is bad or else. One thing that I want to suggest u do is that your first vehicle should be half truck upgraded flame. It can do much better job at killing infrantry. And if opponent builds his scout car, then u build your own scout car + upgraded to counter him. If he does not, then you have no need to build scout car.
Seeing Grens/MGs/Mortars cost the same, I'll lump your BO into the same group.
The initial surprise is what you need, and if he went T2, I'd just get a HT and put PGs behind the MG for a flank.
I think I've said this before, but I find Russian T2 more problematic to deal with than T1.
And the 3 minute mark isn't particularly important, especially on larger maps (there's only so much you can cap and pioneers can be used to stall capping - that's kind of a new feature I don't exactly like - I don't think I've ever seen Pioneers stopping rifles from capping at any point in VCoH, but for simplicity, it can't be changed)- and I consider Priyapat to be large - let alone (one of the really large 2 player maps - I forgot what it's called). It's only really an issue on Kholdony which is far smaller (that's where IMO, T1 start would be better).
And personally, this strat, I find, gets muni heavy as you keep on throwing bundles. You want to get those bundles out as you want to preserve manpower - PGs are expensive but remember - this strat is quite like a PE strat in terms of great firepower but expensive reinforce for infantry.
Eventually, beyond the 3 minute mark - you'll have quite a lot of muni flowing in as you cap other points - enough to get schrecks when you need them, bundles when you need them, arty strikes, Ostruppen etc
BTW, I've lost to it again since my last post. This strat tends to work well with Ostruppen as you tend to get a free squad if you assault and the Ostruppen can recrew all those AT guns or support weapons the soviets leave behind.