Input Delay
20 Dec 2014, 08:40 AM
#21
![avatar of Nuclear Arbitor](/images/no_av.png)
![Patrion 2](/images/badges/crowdfunding/patron_2.png)
Posts: 2470
i wonder if it has anything to do with CPU...
20 Dec 2014, 08:44 AM
#22
![avatar of Pantus](/images/avatars/assault_engineer.png?updated=1414778142)
Posts: 25
I don't know how but sometimes I get +20 fps and really nice response time on maps like rails and metal. But sometimes, it's just like old times.
20 Dec 2014, 14:59 PM
#23
![avatar of spam.r33k](/uploads/avatar/8385.png?updated=1439406592)
Posts: 503
its weird. im having terrbile problems with connecting to the battleserver. i managed to play like 5 games although i tried more than once every day.
when im actually able to play a game, everything seems to be okay.
but i wont vote yet, because 5 games isnt enough to really notice things like that in my opinion
when im actually able to play a game, everything seems to be okay.
but i wont vote yet, because 5 games isnt enough to really notice things like that in my opinion
20 Dec 2014, 15:10 PM
#24
![avatar of ferwiner](/images/avatars/panzeriv.png?updated=1440837474)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 2885
I haven't noticed any input delay change after performance patch, only fps improvement. For me it is as good as it was after input delay patch, before it was quite long.
20 Dec 2014, 15:16 PM
#25
![avatar of pigsoup](/uploads/avatar/7548.jpg?updated=1466571131)
![Patrion 1](/images/badges/crowdfunding/patron_1.png)
Posts: 4301 | Subs: 2
i have no solid proof, i didnt test it or anything, but i believe i noticed my input lag increase after the december patch.
before the that 180ms input delay reduce patch, i always got clipped by a nade unless i anticipated. but after 180ms, dodging the nades completely became possible. now, right after the december patch, i thought i definitely felt the 180ms input delay reduce undone. and i always get clipped by nades again.
before the that 180ms input delay reduce patch, i always got clipped by a nade unless i anticipated. but after 180ms, dodging the nades completely became possible. now, right after the december patch, i thought i definitely felt the 180ms input delay reduce undone. and i always get clipped by nades again.
20 Dec 2014, 16:03 PM
#26
![Donator 2](/images/badges/crowdfunding/donator_2.png)
Posts: 538
After the input delay reduction I remember feeling like everything was super snappy and responsive, it was heaven. Now I feel like i'm playing through a layer of slime with gloves on.
exactly this. slime am gloves. Very unpleasant.
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