Artillery: Soviet 152mm, Ostheer 105mm
Posts: 1217
I haven´t seen a recent topic about artillery pieces. I barely see the 152mm and 105mms ingame. I think they are totally not worth it. I don´t have WFA so this might as well apply to the Priest, but I can´t tell.
The doctrines that contain these guns block every option to get heavy armor for Soviets and Germans alike. Thus I think they should pack some punch.
Since some patches ago though they don´t do that. I think this is because they fire quite slowly so only the first shot catches the enemy off guard. However the first shot almost never ever hits the target.
Thus the biggest notable effect artillery pieces have, is area denial. Tbh it´s hardly worth going for some area denial instead of a Tiger or T-34/85.
I really want to use those guns, but atm they are hardly a good choice.
Opinions? Solutions?
Posts: 1963 | Subs: 1
This doesn't apply to Priest though. I see it as the one hit squad annihilator champion alongside the 75mm Rekt Howitzer.
Posts: 2838 | Subs: 3
Side note: either one of these in a 2v2 on Crossing is FUCKING INSANE.
Posts: 818
ostheer 105 - just about the worst unit in the game it does like 150 damage per shot...tanks do 160 damage per shot...if it hits it doesn't even do anything same scatter as the 152 which does 300 damage it looks like they just forgot to even look at the numbers on this unit b/c they are horrid
Priest- an ok unit b/c it can run into like 70 range and get very low scatter on the shots, However its the most expensive unit buildable by USF and its not worth that much rate of fire needs to be higher to justify the price tag its like never going to get more kills than even a scott for half the price or a sherman which is still cheaper. Good vs jagtigers/kts to be fair though
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They are very useful and powerful tools when utilized correctly.
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Posts: 431
ML-20 is a bit better but you lack late game armor if you use it.
Both howitzers need a buff.
Posts: 708 | Subs: 1
Soviet 152- mabye it would be good but its virtually impossible to win w/o callin tanks
Doctrines with no late game call-in for soviets is dead doctrines. At least in 2v2. ML-20 itself is fine.
Posts: 107
When it does work though its pretty good.
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It also happens to be one of the most entertaining and exciting games i've ever casted/watched.
I'll post the link when its uploaded.
Posts: 680
Posts: 503
I casted a game that everyone commenting in this thread should watch regarding the ML20 and soviet T34s against okw.
It also happens to be one of the most entertaining and exciting games i've ever casted/watched.
provide a link for all us lazy f***s, please
Posts: 2396 | Subs: 1
They need to be: cheaper and more accurate. They allready have the disadvantage that they are STATIC. I don't care if they have 12, or 50 shots, the higher the number, the useless that arty piece will be. I mean c'mon, who is that stupid to let its infantry, guns, etc, in the fire range? 6 shots will be more than enough, but make them count. Only then you will see they are used again.
Posts: 656
Posts: 2470
Posts: 1355
I casted a game that everyone commenting in this thread should watch regarding the ML20 and soviet T34s against okw.
It also happens to be one of the most entertaining and exciting games i've ever casted/watched.
I'll post the link when its uploaded.
I'll bet it is a replay with StephennJF. He uses arty and he is very good at it (imo the most fun/good player to watch).
Posts: 1439
I like Terror. My lategame build is T4 for Su-85, I call-in the Kv-8 and build a howi. Fun as hell. The only problem with only having the Kv-8 as a call-in is those volksblobs. The Su-85 can take on a Kt, but the Kv-8 has problems with the volks. If you ever get tired of T85s or Is-2s this is a fun build.
Get Katyusha Works wonders.
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