Mines don't re-cloak
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When mines/demos are detected by a minesweeper they stay detected even when the minesweeper moves out of range again.
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As Ami said, lets hope that it is a bug.
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Still can be detonated if you drive over them thou.
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Firing arcs, retreat blocking, grenade delays, and now mines? I hope everyone at Relic has happy holidays, but damn if they don't have work to do when they get back to the office.
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I think someone at Relic has made the classic mistake of adding to many zeroes on a numerical stat line of code, in this case for mine reveal time.
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retreat blocking
Speaking about that, had anyone else a problem where you've retreated volks, they bunched up on truck and medics from truck next to it body blocked whole squad?
Had that last night.
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Speaking about that, had anyone else a problem where you've retreated volks, they bunched up on truck and medics from truck next to it body blocked whole squad?
Had that last night.
hahaha just another reason why we don't obey the Geneva convention in CoH. I hope you threw a grenade on them Katitof
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I havn't experienced that yet, but would be frustrating and would waste a lot of time trying to figure out why they ain't moving.
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Yes it sucks, please fix. Please also make it easier to sweep demo charges but that's been asked for since March 2014 by alpha testers.
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