Heavy call-ins, a much debated subject. Possible solution
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As wehrmacht I always build ONE tiger only. So you system wouldn't work for me. And so on.
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Permanently Bannedeither tie call-ins to tech or introduce fuel upkeep
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I stopped reading after only being able to use 2 t34/85s, why should I be only limited to 2 medium tanks? This idea is awful.
Because the axis player will be limited to one Tiger, for example. Still to weak for your taste? Ok, call an IS2 instead . I suppose that besides being stuck in soviet play only, you are not stuck in T34/85's doctrines too, are you?
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adjust the popcap more accordingly for ALL factions.
Hm, then we sadly still have the USF "what's a popcap" strategy. :/
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oh please soviet stock units are awful, so people use call ins. This entire idea will nerf the allies, all of the germans need to do is to tech up and get super panthers or vet up their p4s and and still stomp the allies. This idea will only make the game in a worst state.
Because the axis player will be limited to one Tiger, for example. Still to weak for your taste? Ok, call an IS2 instead . I suppose that besides being stuck in soviet play only, you are not stuck in T34/85's doctrines too, are you?
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One could say it the other way around "all a soviet has to do is get SU85", yeah... nope.
Posts: 135
1. You get your tiger, use it well -> you don´t need another one.
2. You get your tiger and struggle with it. You now have an option to begin saving for a new one in case your tiger gets killed, or you can tech up and have some non doctrinal support for it, which of course might put you at disadvantage if you manage to lose your tiger.
3. You get your tiger, use it carelessly and lose it, then call another one with your saved fuel. Your opponent propably has no problems dealing with the new one too, seeing as you fed his at guns and tank destroyers veterancy with that last one. Why should you deserve luxury of two tigers when you can´t handle even one?
It´s not really rocket science: limit would mean that heavy tanks would arrive in column (one at a time with the added delay of travel time from spawn to front) instead of line (two or more heavy tanks shooting simultaneously and distributing incoming damage among themselves) like it is now.
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Panthers aren't the answer to ATs & infantry.that statement made zero sense, the su85 and panther are to completely different vehicles, and the panther is not badvs infantry with its 3 mgs.
One could say it the other way around "all a soviet has to do is get SU85", yeah... nope.
Posts: 764
that statement made zero sense, the su85 and panther are to completely different vehicles, and the panther is not badvs infantry with its 3 mgs.
It isn't bad, but not great either, especially if you consider the costs of it.
And let's not forget about ATs. Would you rather engage 2-3 Zis with a Panther, or some (King-) Tiger?
OPs idea is to change the whole "let's get heavy tanks" meta, so imagine the gameplay more COH1'ish.
Not saying it's the super awesome solution, but keeping an open mind is a start.
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the panther has the armor of a heavy tank and the speed of a light/medium tank, blitz at vet one and even more armor and health(?) At vet 2 not to mention smoke if you choose that doc. What's 2-3 z is going to do? Especially if it doesn't penetrate which it most likely won't. The heavy tank will only be a effective change if soviet core units get the appropiate buffs and usf has better at.
It isn't bad, but not great either, especially if you consider the costs of it.
And let's not forget about ATs. Would you rather engage 2-3 Zis with a Panther, or some (King-) Tiger?
OPs idea is to change the whole "let's get heavy tanks" meta, so imagine the gameplay more COH1'ish.
Not saying it's the super awesome solution, but keeping an open mind is a start.
Posts: 4301 | Subs: 2
even in situations like 3 t34s (300 fu + 120 fu tech)v. 1 tiger (230 fu i believe), the soviet needs to position better, micro better, be more committed to beat that one tiger.
heavy >>>> medium
this leads to whoever countering heavy tanks in 2v2+ take quite a lot of time gathering and positioning their tanks to kill that heavy... which means the guy with the heavy stockpiles fuels enough to call in a replacement as soon as his heavy goes down.
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Of course in team games there would still be multiple tigers on field as there are more players, but there´s also the chance that your team has their own as well, so it kind of evens out.
Now I don´t have anything against fuel upkeep or delaying the arrival of heavy tanks, I could take all of those if needed, but the limit should come first IMO.
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For those who complains that you can field multiple heavies - COH2 isn't COH1. Just play and enjoy! (..went to play some tetяis...)
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UPKEEP
Solved.
Posts: 680
FUEL
UPKEEP
Solved.
I cant imagine (my thinking is probably to slow) how this is gonna solve anything. Can someone plz explain?
Overall I dont think that ops idea is the best one. If I go t3 as soviet just one Tiger is enough to win the game 8 out of 10. This forces me to go with my own call-ins. I hate call-ins and really like the T-70 and the Su-85. For me this matter is about not being forced to go call-ins.
Posts: 135
Posts: 976
My solution is simple, i would lower the base popcap to 50 (as an example) and making territory capture the way to increase it to a maximum of 100.(as it is now). It shouldn't impact the first stage of the game.
Thus increasing the tactical value of the territory should make the game even more interesting (more like COH or COHO) and the occurrence of those unrealistic comebacks, should be lower.
Thanks .
Comments plz
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