If in next months patch you could pick 3 and only 3 things that Relic fixed(and they actually 100% fixed them); what would they be?
For me:
1. Lag spikes: Random freezing and fast forward. This is not an internet connection issue for a lot of people, this is some bug or server issue on Relic's part.
This problem leads to squads being wiped, tanks being lost, and generally a huge punishment for players and can cause loses for matches.
2. Power of Explosives: With the new squad grouping, explosives got an unforeseen rise in power. RNG is now rearing its ugly head more so than before. Grenades and mortars can wipe full health squads from the fog of war. They don't even have to be in the middle of the squad just next to a squad can lead to ridiculous RNG outcomes. On the other hand some grenades on squads barely even move their HP bar or don't even drop a model. Maybe grenades can be reworked to do a set amount of damage and guarantee a single model drop, but allowing even the cheapest grenades to instant gib full health squads can be game-breaking, early game, where infantry is expensive and is needed for capping.
3. Crawling dead models stop retreating: This is a bug and one that constantly is leading to squad wipes. I click retreat and then have to wait several nail-biting seconds for the surviving models to spin in place and try to get around a crawling dead guy or for an MG crew member to get to the MG and then grab it; so he can run away with it. This leads to squad wipes of even slightly damaged squads(as if one model drops the remaining 3-5 models can get stuck on his corpse and wiped) and can totally screw over retreating MGs.
So what are your 3 most immediate fixes for the game?
What are your 3 most immediate fixes for the game?
11 Dec 2014, 14:30 PM
#1
Posts: 824
11 Dec 2014, 14:33 PM
#2
Posts: 1024 | Subs: 1
Remove this game from world
11 Dec 2014, 14:47 PM
#3
Posts: 1355
Remove this game from world
Remove your comment from the world
1) Pathing
2) Number 3 from OP. Retreating in general
3) AT Guns not having green cover
11 Dec 2014, 14:56 PM
#4
1
Posts: 1276
1.Lag spikes
2. Shrek long rang accuracy
3. poor pathfinding: for example tanks told to reverse go forward
2. Shrek long rang accuracy
3. poor pathfinding: for example tanks told to reverse go forward
11 Dec 2014, 15:10 PM
#5
Posts: 1042
1) Nerf IQ of all German players when I'm facing them!
2) Buff IQ of all of my teammates
3) Add more city maps with tiny alleys so tanks can't pass through them and ruin my happy infantry only existance
2) Buff IQ of all of my teammates
3) Add more city maps with tiny alleys so tanks can't pass through them and ruin my happy infantry only existance
11 Dec 2014, 15:13 PM
#6
Posts: 2238 | Subs: 15
Can I dream?
1. Ami/Kreatiir for community managers
2. Inverse/ Cruzz for game designers
3. MonolithicBacon/ Ofield/ STAHLHAGEL for mappers
all problems solved.
1. Ami/Kreatiir for community managers
2. Inverse/ Cruzz for game designers
3. MonolithicBacon/ Ofield/ STAHLHAGEL for mappers
all problems solved.
11 Dec 2014, 15:20 PM
#7
1
Posts: 1276
Can I dream?
1. Ami/Kreatiir for community managers
2. Inverse/ Cruzz for game designers
3. MonolithicBacon/ Ofield/ STAHLHAGEL for mappers
all problems solved.
+1
except cynthia is pretty cool tho, just wish she played the game
11 Dec 2014, 15:37 PM
#8
Posts: 246
1) Pathderping
2) KT rear armor too thick
2) KT rear armor too thick
11 Dec 2014, 15:38 PM
#9
Posts: 1963 | Subs: 1
Can I dream?
1. Ami/Kreatiir for community managers
2. Inverse/ Cruzz for game designers
3. MonolithicBacon/ Ofield/ STAHLHAGEL for mappers
all problems solved.
And what happens to steel?
Anyways, here's mine.
1. Retreat blocked by dying men.
2. Artillery AoE buff but increased scatter.
3. Pathfinding.
11 Dec 2014, 16:17 PM
#10
Posts: 26
Crash plane
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