Why 222 has huge size?
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The longer answer: CoH1 wasn't nearly as concerned with authenticity as CoH2 is, a lot of CoH1's models were inaccurate or scaled poorly. For example, the tiny M18 Hellcat should be smaller than a sherman, but was nearly the size of a Tiger Tank. The Tiger Tank itself is also seems slightly fatter than it should be. When THQ started to falter, Relic was rushed to get their next game out the door ASAP. As a result several of Wehrmacht's units are just modified ports from CoH1. Iirc these include the Wehrmach's MG 42, 222, 250, 251, Panzer IV, Panther, and Tiger.
That said, the 222 also seems slightly disproportionate to me as well, I think it's the area between the angled plates combined with the enlarged size.
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Yes the Jagdtiger and Elefant look out of proportion too. THe Elefant looks huge compared to the Jagdtiger. Not sure how big and wide they were in real life
They were actually pretty similar in size, for scale, here's one of each with their respective crews:
These pictures made me realise that both tanks while roughly proper scale relative to each other, are both oversized by a small amount. We may be going too deep here! These are still minor to the 222 though, which is noticeable at a glance.
What does bug me as much as the 222 (not majorly but still noticeable) is the scale of trains. They're so freakin' tiny! Flat cars were frequenctly used to carry tanks, but these trains can barely fit Half-Tracks.
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The T34 and ISU152s for example are just too big. The IS2 is like the size of a Tiger tank but in real life the IS2s are a .30 meters shorter.
If only Relic would scale things much better which shouldn't be too hard.
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It definitely would be nice if relic scaled down the sizes of some of the models but I imagine it is pretty low on their priority list. Somewhere behind balance, optimization, net code, bug fixes, warspoil overhaul, and new content.
If by "pretty low" you mean not on their list at all, I'd believe it
Would be nice, aesthetics are nice to have.
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If by "pretty low" you mean not on their list at all, I'd believe it
Would be nice, aesthetics are nice to have.
Very true. I doubt it has even occurred to relic or if it has been brushed aside.
I bear can dream though.
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Leave it at it is. Don't give them ideas
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I assume this is the same case in CoH2.
Might be for the players to properly recognize their units. Rumor has it that easy unit recognition was also the reason why CoH1 Grens wore pajamas.
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I have to say that I never realized the small scaling before. I don't think it is that much of a problem. Scaling everything up on the other hand could cause a hell of problems including pathing and units stuck in buildings.
Leave it at it is. Don't give them ideas
Well at least they could raise the height. And if it worked for COH 1 why it shouldnt on the second?
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In CoH1 the soldier models were giants, standing at about 2,10m.
I've heard people say this, but in relation to what are we speaking about?
Using Worldbuilder for scale, humans in CoH2 are about 1.92 meters.
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